FoonLudum Dare ExplorerLD15 → GoblinHome

GoblinHome

By serilyn

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CategoryRankScoreCount
Graphics313.54
Theme593.36
Humor952.00
Coolness958
Overall1022.61
Community1022.23
Audio1151.40
Fun1182.07
Innovation1232.14

Comments

Almost

I like much the models/animations. Gameplay, however, is sadly slow paced. (slow walking speed, only able to select one unit at a time.. just makes things take too long to be cool)

mjau

Would've been nice to be able to select groups of goblins .. though one goblin was enough to take down several trolls, so I just split up into four one-goblin groups going separate ways and ended up scrolling around a lot.

That's what I was doing when the game suddenly had a massive slowdown for no apparent reason, my view scrolled off the map into blackness, and the game crashed. Don't see anything enlightening in the log, sorry. This was on Windows 7, with the OpenGL renderer.

Kimau

Kept crashing for me. Not playable.

gadlor

being able to see some health indicator, as well as being able to select multiple goblins, would be good. the pacing needs sped up as well. you've got a solid basis for an interesting game here.

Osgeld

health and group selection, then i could fiddle with this for a while

ExciteMike

Nice models and animations! But it didn't really have much to see or any decisions for me to make except for which part of the cave to walk to next.

DrPetter

I love the pose-off that occurs when you engage an enemy! They just kind of stand there, flexing their stuff, waiting for the other one to fall down and admit defeat. There's not much to it though, as a game. Yes, the mechanics of selection and path finding work, but beyond that you're just sitting there waiting for your guys to slowly pace across the room. Zooming was welcome in that you could see stuff happen up-close, but it acted weird and seemed centered around a point that wasn't visible on screen. It should zoom around a natural focal point like screen center.

Noyb

Nice animation and model work, especially for the timeframe. They have character!

The cave generation and path finding seemed well done, though the caves were a bit too large for the movement speed.

I kept running into a bug where if one of my goblins came to rest on a dead enemy, I couldn't select him again.

Gameplay was a bit slow and free from choice/strategy, but you've got a nice baseline here.

jazmeister

Didn't really enjoy this much. Wasn't clear right away that I couldn't tell a goblin to attack a troll directly (and why shouldn't i?) Far too little feedback. If the graphics had been half as good but more of the RTS creature comforts had been in place, you'd have held my interest for longer.

fydo

Started it up (non-fullscreen mode) but all I get is a screen that says "Clear the cave to help the goblins find their home." I tried hitting buttons, but the only key that did anything was ESC.
I voted just for your community since I'm sure that's not the intended behaviour.
Maybe it has something to do with your GL drawing order? Shrug.

Endurion

Starts promising.

In the end it's quite tedious to click all the single goblins and have them move on. Letting keys 1 to 4 choose the goblins would help quite a bit.
It looks like there's a bit of gameplay missing, a shame really.

badlydrawnrod

It's a little slow paced yet a bit too quick to pan. I like the animations though, and the pathfinding is reasonable. Looking forward to your next LD entry.

greencow

one of the few 3d games that runs on my old laptop. nice models and animation. moving camera at screen edge is frustrating, keyboard movement of camera is preferred.

HybridMind

Nice 3d start to a game. As is there isn't much to keep me interested for long game play or pacing wise unfortunately. I did kill a few little blue cave trolls in anger though first. ;) Was there a way to zoom in like your screen shots? I really did like the 3d models you made!

Entar

I agree with Almost, a bit slow.

philomory

This really has the makings of an interesting game. The fact that you could even begin to construct an adventure rts in 48 hours, written in a low level language, is pretty impressive. I'll agree with other commenters that the game desperately needs a way to move multiple goblins at once. More content wouldn't hurt either.

The animations for the models were very nice, I will say.

ondrew

Group selection and faster pace would make this game much better.

Really nice 3D.