FoonLudum Dare ExplorerLD14 → Fleedom Flies

Fleedom Flies

By hybridmind

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CategoryRankScoreCount
Fun133.7138
Overall193.6338
Innovation203.6936
Theme882.9737
Polish263.5636
Audio522.8731
Graphics643.2237
Humor652.5317
Journal24.5721
Technical403.1932
Food1
Timelapse1

Comments

Jach

I really enjoyed this. Took me a few tries but I have #2 score now! Maybe I'll go after #1 in a while. (The high scores feature really adds to it overall.)

Tenoch

Love the alien ships design. I'm sad that the formations thing didn't make it to the final game though. And i'm not sure what the wall is either.

olberg

Hiscores make the game more interesting.

KareemK

nice :)

Covenant

Very cool concept, gets boring after a bit (because there's not enough to do), but the high-scores really bring the best of it... Although I was bored, I kept on playing to beat the high-score... Good call, that one...

Endurion

Nice idea :)

You also seem to have taken care that there's always a space to get past. Still lost 4 of 5 ships in a nasty laser blast. And scored #2!

Entar

Interesting idea, could use some more polish. Maybe some stars in the background, and maybe somehow give the player more options for avoiding getting hit.

FenrisWolf

I found this to be an extremly fun game. The first time I played it I kept my ships in the smallest group possible, as I didn't notice the huge bonus you could get otherwise. The high scores were a great addition too and added a lot of replay value into the game.

Hamumu

Really addictive, definitely one of those 'just one more try' things as you try to catch up to Skalle. Which I can't. Great game! Good aliens too. I wish I had thrown those mochi scores into my game, sounds simple.

agj

Wish there was more level design, different kinds of ship formations to tackle and different strategies for doing it. But overall a good game!

dstrysnd

Glad you added the scoreboard. Fun game.

hamburger

That's a lot of fun, thanks. It was really interesting to watch how you polished the game over the last 24 hours of the compo. I found myself in one of those zen gameplay states, but one that's unique from the zen gameplay states I've experienced in other types of game. The expansion and contraction feels sort of like breathing, right?

skalle

Awesome game, and perhaps the most awesome thing is the online scoreboard. Some of the ship patterns are clever and need thinking to get through. How sadistic of you to make it so you cannot save all your ships :) (only 8 can make it to the end if I'm not wrong).

Since you're making a post-compo version, some suggestions: Add some kind of feature to restore lost ships, if you stay expanded for a time or if you pick up an item or something. other ship-maneuvers could be nice too, like keeping your fleet compact but splitting it in two. Maybe a button to cykle between different formations (standard->circular->spear formation, etc)

Doches

Those high scores wouldn't have been nearly so addicting if you didn't have 'em attached to a solid game. Very nice, loved it, played over and over again, first to complete, then to chase the score.

Jonny D

Very good. I just beat 100k! Anyhow, this fits the theme great and is well-polished. Your experience with online highscores seems to have made cool things more possible (I oughta look into it...).

nilsf

Fun game. The highscore makes it quite addictive. :)

erik

It was completely broken for my with firefox under OS X. Worked in Safari though. The broken version lets you rack up score without any work, so it's tempting to cheat the high score table, but I didn't. Otherwise, neat game, fun idea, well executed. I liked it.

rogual

Wow, there's a great deal of gameplay in this deceptively simple looking game. I played this one for quite a while, trying to climb up the scoreboard. Couldn't find any walls though.

jovoc

fun game, needs more variety. I keep intentionally killing all but the middle row of five ships and just keeping them expanded.

jlnr

The gameplay was smooth but not my kind of game (not a highscore hunter here :) ). I really enjoyed the monotonous beat, and the look of the alien ships.

I didn't see a strong connection to the theme, but that goes for a lot of entries (mine too) :)

muku

It's a nice idea to take the shooting part out of a shmup, instead making it an avoid'em'up. I did get to above 90% on my first play and then got killed by a stray beam of energy; then I didn't really feel compelled to try again, though. Not much of a score hunter here. I like the idea with expanding boosting your score, thus letting the player grade the difficulty themselves.

I enjoyed the look of the alien ships and the energy weapons. I think even a basic star field as a background would have added a lot to it visually, and it would only have taken you 5 minutes or so.

EDIT: Replayed it now and died at the exact same spot at 91% or so! Arrrghh!

DrPetter

90k something, after 5-6 attempts. I can see myself trying for new highscores in this, since it's very accessible.
The concept is excellent, and it controls very well. Not sure how random the levels are, might be a little bit too much of a gamble there... but try enough and you're bound to get a relatively friendly level from time to time. I never reached the end of the progress counter, but I suspect there's something unpleasant there.
One suggestion: Make the "ping" sound brighter when you have a larger spread, to make it clear that something has changed. Either that or ping more often. I didn't realize the spread had an impact on my score until the second time I tried playing.

noonat

Really creative idea. The leaderboards were a great addition to it. Wish the player had a little bit more control over what was going on.

greencow

i just get all clumped up and hide on the bottom of the screen hoping the pretty green ships with their big purple lasers won't notice my fleet.

Cagey

Great concept. The fun provided by the concept didn't seem to last the whole game though. Something needs to happen to your group as it gets shorter, to balance out the change in gameplay.