sol_hsa
The straight-from-behind viewpoint makes things a bit difficult, but apart from that, pretty nice!
Foon → Ludum Dare Explorer → LD15 → Crystal Cave
By benhem
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 20 | 3.56 | ||
| Theme | 5 | 4.22 | ||
| Graphics | 13 | 3.97 | ||
| Audio | 12 | 3.69 | ||
| Overall | 9 | 3.78 | ||
| Innovation | 39 | 3.33 | ||
| Community | 76 | 2.76 | ||
| Humor | 92 | 2.07 | ||
| Coolness | 121 | 1 |
The straight-from-behind viewpoint makes things a bit difficult, but apart from that, pretty nice!
This game was actually a lot of fun and I give you a 5 for Innovation becuase I haven't really seen anything exactly like this before.
Great job and I hope you continue development on it!
is it a real 3d game or anything like wolfenstein 3d?
Nice game loopy tune, good sounds, fun to play,. well, frusrating anyway.
Amazing and addicting.
High innovation marks from me as well as this was a really unique look to a flying game. I played this a bunch to try and climb the leaderboards a bit. The music provides a nice calming atmospheric as you weave around trying to collect those pesky crystals and avoid deadends and tight spots. Really quite enjoyable, great work!
Solid. Kinda retro style but with cool guitar music, and that neat whistle. The high scores list makes it extra addicting.
ahhhh! tricky, and yes. very addicting. do keep working on this!
Love the art style. Had a tough time with depth perception. Difficulty curve was a bit too shallow for my tastes, but it fit well with the ambient music.
Delicious! Depth perception is a bit tricky, but overall it reminds me of some seriously excellent mac shareware games I played growing up. So well done -- and the leaderboards really kept me playing, you know?
Really like the look, the sound (both music and the 'Caverns Approaching' voice). Felt that there were some issues with depth perception and whatnot, perhaps if you shot a line out from your ship to the currently closest point of world geometry, with a number that tells you how far the distance is? Then the player might be able to get a better feel over time for when they're skirting the edge of something.
Kudos on using Processing!
Feels very polished, very complete. Everything looks and sounds great. Loved the sound, LOVED the music. The graphical style, while simple, was appealing in its minimalism.
My only complaint is that it's a bit hard to tell how far away from the pillars you are. I was constantly running into them when I thought I still had room to maneuver.
Very very nice audio!
Technically quite cool. It was a little hard to judge distances.
It got pretty fun once things got going faster.
Agree with people on the need for some depth cue to help skirting close to pillars. But man, zooming through the cavern at level 8 and 9 really felt awesome! Rawkingest caverns of the comp!
I really liked this, even though sometimes it was extremely difficult to tell the proximity of the wall before I ran into it. Very nice relaxing music and atmosphere, none of the sounds were jarring, interesting approach to 3d. Excellent submission.
I like the sort of retro sci fi feel this game has. Good fun trying weave around some of the pillars.
Very unique style. Very innovative. Really fun. Great Job!
Very well done.
As others said, the view-from-behind poses a problem sometimes. Other than that quite good.
These are always hard. I got a high score though :)
The cave looks really nice. Sometimes it's hard to guess which of the ways would be a dead end.
This is a pretty good game. It's only really hampered by a some depth perception issues with the graphics; more specifically, it can be fairly difficult to figure out how far away things are, especially white crystals. I'm otherwise very fond of the look, but it was somewhat problematic.
Good graphics for a flash game, but the sound quality was really bad, very choppy for me. The video was a little slow too. Depth perception is a little tough too, but not too bad. You should polish this one up a bit and get a smooth speedy feel to it, because it's pretty good other than those things.
This is pretty neat. A little to on-rails for my tastes, but I understand that's what keeps you moving and forced to think fast. Maybe add a shadow to the ship so it's easier to tell where you are in relation to the cave walls? It is hard to know if you're close to the cave wall ahead of you.
I really love the style of the graphics, it's a simple effect but it looks nice. I didn't have much trouble telling where the walls were but it was hard to tell how close I was to gems/enemies.