Green Point
please, make a windows executable...
Foon → Ludum Dare Explorer → LD15 → Mole Cave Tactics!
By philomory
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 20 | 3.92 | 12 | |
| Coolness | 1 | 83 | ||
| Innovation | 79 | 2.78 | 9 | |
| Fun | 128 | 1.89 | 9 | |
| Theme | 116 | 2.64 | 11 | |
| Graphics | 131 | 2.09 | 11 | |
| Audio | 2 | |||
| Humor | 3 | |||
| Overall | 142 | 1.89 | 9 |
please, make a windows executable...
SDL_mixer.dll is missing in the windows dist
DLL missing for me too
The game itself seems like it could be fun, but honestly the interface just killed it for me. Having to move between clicking on the playfield and clicking on the items on the sidebar every time was just too much work...
Getting an error on launch in the windows build.
Type: ExerbRuntime::Error
Message: Couldn't call the initialize function in the extension library. --- ./gosu.for_1_8.so(Init_gosu.for_1_8)
Backtrace: gosu.rb:7:in `require'
gosu.rb:7
I have the same error as Noyb
The controls killed the fun, additionally it seemed quite unstable it crashed twice before I gave up.
Same error here as well.
Same as Noyb
Same error sadly.
Hmm... The interface was not fun (having to press Continue all the time), and it crashed randomly, before I could get to the other side (always on a button click though).
Can't run it, same error as Noyb.
Trying to run from source on Linux .. I installed rubygems and gosu, but the game still complains that it can't find "rubygem gosu". I guess I'll have to register gosu with rubygem somehow? Eh, I'll just try the windows version later..
..
Okay, it's later and I'm running the Windows version. It runs, at least =)
The game is very slow paced. I spent a long time just trying to get up to the AI, while it seemed content to just move back and forth, waiting there for me (freezing for a few seconds every move, and requiring me to click between .. lots and lots of clicking ..). When I finally started getting close, the game crashed with a "NoMethodError", with the message "undefined method `reject!' for nil:NilClass" and this backtrace:
Unit.rb:125:in `move_data'
State/PlayerChoosingMove.rb:11:in `initialize'
State/PlayerChoosingAction.rb:18:in `new'
State/PlayerChoosingAction.rb:18:in `initialize'
SidebarItem.rb:18:in `call'
SidebarItem.rb:18:in `clicked'
State.rb:26:in `click'
Game.rb:139:in `button_down'
MainWindow.rb:67:in `button_down'
LD15.rb:7:in `show'
LD15.rb:7
I had basically the same experience as mjau: took long to get close, then when I attacked, it crashed. Seems you are already aware of the shortcomings. Think it could be an interesting game.
On my first attempt I got the same error as mjau. (This is in the Windows version.)
On second attempt, I managed to get attacked by the enemy but got an error when I tried to attack back:
uninitialized constant LD15::State::PlayerChoosingAction::PlayerConfirmsAttack
State/PlayerChoosingAction.rb:24:in `initialize'
...
So I couldn't really play it.
The mouse controlled menu is awful, but I read your comments and used keyboard shortcuts on my second playthrough and got going much more quickly.
Well.. I did manage to slowly dig my moles halfway through the dirt in the middle. I got a application crash though just when I thought I might actually bore through and fight the other evil moles. As you noted the interface and pacing of the game is quite slow in this version so it is tough to stay engaged and get the fun elements of strategy or battle especially when it seems it will take at least 10 minutes for me to command my moles through the dirt. I did my best but the game crashed after 5 minutes and I don't think I'm gonna be going back unfortunately. Congrats though on your first LD! :)
Quite promising, shame you didn't finish. At one stage half the screen went black, did not know how to get out of that. As you said, the interface was pretty terrible. :D