FoonLudum Dare ExplorerLD15 → Lazor Dentist

Lazor Dentist

By io42

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CategoryRankScoreCount
Innovation113.8228
Humor113.5024
Fun652.8928
Theme623.3526
Graphics493.3228
Audio752.2627
Overall653.0028
Community872.5020
Coolness129

Comments

Hempuli

The game wasn't very rewarding; it lacked any effects to congratulate the player. Nice graphics, though!

Radix

Eep! I'd like to play, but Mediafire is blocked in my country and doesn't like the proxies I use. Could we please get a mirror?

graner

Really awesome use of the theme!! I found myself trying to beat my score several times. :) Few points:
- I think the movement of the character would have worked better with WASD.
- The beams should've had separate colors (red for killing, green for healing maybe?)

Loved it!

jolle

Seemed it was best to let one .. carie? survive, then fix the teeth, then kill it off. That way you were much more preperad for the next wave. Not sure it's good to encourage such behaviour though.

sf17k

Oh the woes of a tiny dentist...he ends up in the air every time he tries to walk to the right. Your choice of using dentistry in the theme is interesting because I don't normally associate dentists with fun.

Not enough explosions.

ExciteMike

Played it for quite a while! I got to wave 19 before I felt like I'd seen it all and it wasn't really getting harder. The weird control scheme actually didn't take much getting used to! Sprinkling in different types of enemies or adding a combo system might give it some more longevity.

Mag Roader

I agree with ExciteMike - I felt like there should have been something like a combo system or something. It did seem to favor playing by keeping just 1 alive for long enough to heal everything, and that doesn't seem like behavior you would want to encourage.

jazmeister

It was really really tough and hard to control. The waves kept coming! Neat idea though, and the tiny dentist is hilarious.

adam_smasher

Good god the balance in this is perfect - I got through 20 some-odd waves before my computer asploded (probably not your fault) and the entire time I felt like teeth were going to fall out at any second. I had a blast. Adding some progression, power ups, and a combo system all might make this better, but it's pretty killer fun as is.

Future dentistry is MESSED UP.

ondrew

One key for walking is not enough. I found myself many times running in the opposite direction.

doohan

A very cool idea, pretty frantic game play too. As a few other said maybe some power ups or variations on the bad guys. Good stuff though!

sol_hsa

Sources?

nilsf

Original idea, but as many others I found the controls got in the way, WASD or the arrow keys would probably have been better.
Also, no source.

Problem Machine

Pretty fun shooting gallery type game, very strange setting, and I don't understand the reasoning behind the weird single-key movement system. Definitely a unique take on the theme!

Endurion

There isn't much change in the later waves, just more enemies. Basically I'd shoot some bacteria, run left to right healing, rinse and repeat.
The game needs some additional element to make it more challenging.

Entar

Interesting idea. The control takes a little getting used to, but it's not bad.

noonat

Good lord what is this guy eating?! Can we just give him some dentures and stop risking our dental personnel to his gnashing teeth? :D

philomory

The gameplay here is actually pretty interesting, though I have to say controlling a mouse-based targetting reticule with a trackpad is ridiculously unnatural (that's more my laptop's fault than yours, though).

lexaloffle

Nice tongue/tonsils parallax! I'd also prefer to have separate left and right movement keys.

HybridMind

This concept is hilarious and very original. I enjoyed this game a good bit and found it pretty challenging. One thing that would have made this a TON better would be to simply support left and right keys or A/D or something as having it be having to hold x to walk was mind numbingly frustrating to me for some reason.

The backstory was amusing, the graphics were quite polished and the sounds fit well.

I think the game will need a few more elements, tensions and challenged to stay fun longer then a minute or two though. I got fairly far and did have a bit of fun though.

Congrats on your first Ludum Dare too!! :)