Arowx
Sheep rolling, fun!
Foon → Ludum Dare Explorer → LD14 → Save the Sheep
By wiering
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 58 | 3.16 | 19 | |
| Theme | 72 | 3.26 | 19 | |
| Overall | 73 | 3.00 | 20 | |
| Fun | 87 | 2.68 | 19 | |
| Audio | 11 | 3.83 | 18 | |
| Humor | 37 | 3.14 | 14 | |
| Graphics | 52 | 3.32 | 19 | |
| Polish | 61 | 3.05 | 19 | |
| Journal | 17 | 3.93 | 15 | |
| Food | 20 | 3.00 | 10 | |
| Technical | 85 | 2.67 | 15 |
Sheep rolling, fun!
This is very difficult. I managed to get to stage 2 by pushing all the sheep to the right, but I had no idea when the lava would flow, or if there was anyway to stop it?
Seemed like a race against the clock.
Pretty difficult. You spend a lot of time trapping lava and then fight with the blocked sheep on the right :)
Little too hard for my liking... I wish the sheep ran on their own once I opened a path. A lot of times I would get a path open then accidentally block it off when pushing a sheep. It could be cool to focus more on just blocking lava and throwing slow sheep around to give them enough time to escape.
Great idea, the lava partitioning could use a little more visual feedback, for instance, maybe show "where" the lava is going to go in the next phase, and maybe a timer showing when.
I'd suggest the levels should start easier and simpler, perhaps requiring only a percent of sheep to be saved... because, well, it's fracking hard
Pretty fun, but I think the level and resolution does not need to be so big for it to be challenging, if you only use enough grey blocks. Making the sprites/tiles bigger could also allow for more high-res graphics. The graphics were nice, but a little bland. About the gameplay: I think that both distracting lava and pushing sheep is a little too much. Since pushing sheep resembles sokoban which is already a game, maybe you should make the sheep move automatically and make the player focus on directing the lava for a time.
I must admit that I was way too confused by how the lava worked to find this much fun. It seemed sometimes I could totally block it off by just putting some light blocks around the first dark block on the first lava wall. I enjoyed the weird music and sounds and the look of the game. I just wish it was clearer what to do or how I'm supposed to play. Without that knowledge I just didn't find it very fun yet. At least it was amusing to push sheep into the green and hear them go 'baaaah!' ;)
Feels like it could be made into a fun game, but I find it too hard as it is. I only managed to get to level 2 before giving up. Props for recording sheep sounds.
Interesting idea, but really hard. Generally a solid game otherwise, though. Maybe you should scale it down a little, and have fewer blocks. Or, maybe it's just that I'm not very good at it.
The sounds worked really well, it's cool that you could actually go outside and record real sheep =).
Gameplay, though, really really hard =(. I found it kind of confusing how the lava spread instantly over plain ground, it would have been more intuitive to show its spread. The walls were densely packed enough that it was pretty hard even to get the sheep to the end.
Couldn't figure out what to do when the sheep were up against the top or bottom walls. Also, I couldn't figure out how to control the lava. I think it's cute though, and I love the music in the background.
Keep getting my sheep stuck, but this is an original idea. Good stuff.