Covenant
This was lots of fun... Could have used some kind of gameplay gimmick to be able to see the invisible tiles (or to give a hint of their positions - might be a good puzzle-like element).
But I had fun playing this...
Foon → Ludum Dare Explorer → LD14 → AWD Cake Factory
By pkeod
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 9 | 3.88 | 17 | |
| Theme | 22 | 4.00 | 17 | |
| Overall | 46 | 3.29 | 17 | |
| Innovation | 84 | 2.82 | 17 | |
| Humor | 26 | 3.45 | 11 | |
| Audio | 63 | 2.69 | 13 | |
| Polish | 77 | 2.88 | 16 | |
| Graphics | 89 | 2.75 | 16 | |
| Technical | 54 | 3.00 | 14 | |
| Journal | 92 | 1.86 | 7 |
This was lots of fun... Could have used some kind of gameplay gimmick to be able to see the invisible tiles (or to give a hint of their positions - might be a good puzzle-like element).
But I had fun playing this...
Short, but fun :)
Is there a real end after eating the cake? Or do you have to get caught?
Excellent for the time taken. Some sounds would have been nice. I don't know if the dark tiles are supposed to be visible or not, but once I learned to look at them, the game became much easier (and more enjoyable).
I ate the cake. Love the graphics of the purple rectangle.
Ah! Awesome, super fun game. Nice tricks in the level design, I could see the invisible walls no problem and I really liked the talking evil wall.
I got the cake, not sure if that means I won... Excellent job!
So I ate the cake, but got killed off anyway? Tried to run away to the right, but still got caught offscreen. Oh well, at least I died with deliciously moist cake flesh on my tongue.
Pretty simple game, but well done for just 3 hours, and it was fun while it lasted. I specially liked how you used audio to heighten the sense of imminent doom as the wall approaches. Volume was a bit low though.
Great for three hours. Controls were pretty easy to handle. Fun.
Ah, this was great fun, really enjoyable. Liked the way the sound worked too.
This game was oddly well done. It had a very Portal-like feel, though it seemed like it borrowed very heavily from Portal as far as the monologue went. The sound getting louder as the wall approached was also a nice touch. Good work.
It's way too dark, I can't see anything :(
The sound effect was cool though.