FoonLudum Dare ExplorerLD15 → FallingTown

FallingTown

By tfernando

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CategoryRankScoreCount
Innovation163.73
Community134.00
Coolness332
Overall902.70
Fun1082.27
Theme1122.70
Graphics1202.27
Audio1281.14
Humor1311.64

Comments

Comtemno

Good idea; but too technical to be actually fun. Good journal!

smx

It was not immediately clear to me how I could strategically place my houses and when to place support pieces. Also the counting of points does not add anything to the game.
With maybe only three stress levels, shown in the same view this could be a great strategy game. It's a cool concept with lots of potential.

mjau

Agreed with smx. I felt like I was just placing houses randomly (well, occasionally checking the stress map and putting in a support or two), and that the AI was doing the same.

dock

I played this for a while and it seemed interesting, but I couldn't understand the goal or why I was succeeding. Didn't seem to have anything to do with caverns either.

Green Point

same as mjau and smx.

gadlor

i don't know if it's too technical to be fun. i just had no idea how to place support beams. :) i like the style, and it certainly stands out from all the platformers!

Almost

Cool idea and concept, but not terribly fun. Stress map is cool to see.

nilsf

As others have said: cool idea but not very fun.

SpaceManiac

Ran very slow... I wasn't able to play it enough to get a feel for what it's like.

Endurion

The idea is interesting, but the result leaves a bit to desire.

I placed houses everywhere (as one of the AI players did), but mine kept collapsing. The different views are irritating, it would probably help, if you could see all at once (at least partially).

Hempuli

Addicting!

Lord Tim

Pretty neat concept. I got the hang of it after a while, but it might help to give more indication of what is happening. I.E. numbers in addition to the color for the stress map, and showing how big the building is before placing it.

afterthought

I greatly enjoyed suicidally harassing player 2, we both ended with huge negative points, but at least he didn't win. Player 3 won instead :P

I had some wacky input problem going on any time I had the stress map up.

Entar

Cool. Stress map is kinda cool.

Sparky

I didn't know how to place support beams either. This seems like a good enough idea, it just didn't get enough time to cross the line from interesting into fun (but I think it could).

Neat creative use of the theme, too :)

ondrew

Not much cavern related, but interesting to play nevertheless.

philomory

This seems like a pretty interesting game, though at the same time it could be a little difficult to figure out exactly what the 'rules' were. Also, there was a bug where I couldn't place anything when the stress map was visible, and the cursor didn't follow my mouse correctly in those situations either.

Overall it seems pretty neat, but either I needed more patience or it needed some tweaking.

phren

Quite a nice game, maybe sound effects could've made the events in the game more recognizable as the graphics were a bit coder-stylish. :P

Jach

Looks similar to something I did sometime back. Yours is better. :)