fireslash 2010-12-20 04:26
Very nice idea. Controls are a bit awkward and the transition between "worlds" is often annoying, finding myself bouncing back between them when I didn't want to. Cool idea and fun game though!
Foon → Ludum Dare Explorer → LD19 → suspension of disbelief
By plams
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 9 | 3.90 | ||
| Graphics | 17 | 3.85 | ||
| Audio | 16 | 3.79 | ||
| Coolness | 27 | 18 | ||
| Overall | 48 | 3.40 | ||
| Humor | 52 | 2.89 | ||
| Fun | 70 | 3.05 | ||
| Community | 77 | 3.19 | ||
| Theme | 96 | 3.20 |
Very nice idea. Controls are a bit awkward and the transition between "worlds" is often annoying, finding myself bouncing back between them when I didn't want to. Cool idea and fun game though!
Time-lapse video: http://www.youtube.com/watch?v=gkvtMDfrlUc
Pretty hard, but made my day ;) Also, I somehow managed to get over the bounds (I was on the outer side of the level).
Happened to me, too! My game has heaps of bugs :-(
According to PoV, stability fixes are okay after deadline, so I've applied the following very simple patches (if it offends anyone, I'll revert to the old version)
# vv prevents you from starting out of bounds in "decompression room", bug that Sos encountered
--- rooms.lua.old
+++ rooms.lua
@@ -222,8 +222,8 @@
end
end,
guy_start = {
- init = {x = 993, y = 512-472},
- plot_room_one = {x = 993, y = 512-472},
+ init = {x = 933, y = 512-472},
+ plot_room_one = {x = 933, y = 512-472},
plot_room_two = {x = 40, y = 512-252},
}
},
# vv prevents timestep from getting too large, common way of starting the game "dead"
--- main.lua.old
+++ main.lua
@@ -258,6 +258,9 @@
end
function love.update(dt)
+ if dt > 0.1 then
+ dt = 0.1
+ end
if g.info_screen then
love.audio.setVolume(0)
return
What FireSlash said.
Also, I got stuck on the second screen :(
Otherwise, cool game!
It was a great idea, but got annoyed when trying to move objects around (Pushing objects around with the tip of a triangle was a bit annoying :/).
Great concept though :)
mitch - you can move backwards and push with the back of your "ship" :-)
Pretty clever. Definitely one of my favourites so far.
Wow, great mechanic. I died on the second screen a lot though.
Quite interesting game! The graphical contrast between the two worlds is excellent. I honestly didn't get very far though, since controlling the "real world" ship is very difficult.
The non-sketch-type-world-thing was a really frustrating place to be. I preferred the pretty drawings :D
The idea is great.
The controls kill half the fun. I'd rather concentrate on the puzzles but end up exploding too often. If you make the collision response a bit more player friendly this game would shine.
Really cool, although the controls were a little frustrating.
I seemed to be having some sound problems, with the audio either not playing at all or playing and then stopping, but the music was nice when it was working.
Cool idea. The music is super, some of the best in this compo. Unfortunately it drops out for me on the Windows version (much more stable on the Mac), which is a shame because it really adds to the mood in both the hostile world and the sketchy world. I found the gameplay frustratingly difficult, and I think I have a high tolerance. The controls I could handle (though it would have been more fun if they were less cruel, particularly the ease of crashing your ship, and the slowness of pushing things around). But what drove me crazy was that the objects I pushed into place to pass the second room would just disappear while I was using them. But I did finish it, and enjoyed it. Nice.