Entar
Nice, fun game, got 85,000 score :)
Foon → Ludum Dare Explorer → LD15 → Refuge
By nostgard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 8 | 3.90 | 51 | |
| Graphics | 17 | 3.84 | 51 | |
| Overall | 12 | 3.73 | 51 | |
| Coolness | 1 | 84 | ||
| Innovation | 30 | 3.44 | 50 | |
| Theme | 105 | 2.78 | 50 | |
| Audio | 45 | 2.94 | 48 | |
| Humor | 57 | 2.52 | 29 | |
| Community | 39 | 3.47 | 38 |
Nice, fun game, got 85,000 score :)
Haha, great stuff!
This is a great re-inventing of the space invaders game. Fun :D
Great variation.
Really fun twist on the space invaders =)
Very fun.
It would be nice if it told you how many aliens you took down in each chain reaction.
The lighting is great.
This is addictive.
I remember a atari game, I forget the name... I think it was Missile Command... You could do the shoot aims to the mouse point.
The invader corpses knocking down other invaders was neat. :)
It was actually pretty darn fun!
I enjoyed the cascading damage. It gives you incentive for killing the aliens near the top, especially with one shot.
quite good. maybe my favorite so far, i'm not sure!
I really enjoyed this! Simple but cool!
Nice, you should add highscores!
Solid feeling, nice sound and gfx. However it got boring after some time, you let the aliens destroy some houses just for the heck of it.
Very fun, I want to play it more. Love the one bullet at a time rule and how the dead ones infect others.
The lighting is great too, I like the lighting even more in the 'game over' part where you can barely see them.
Very clever merging of Space Invaders and Puzzle-Bobble style gameplay, very nice graphics.
So much polish, great job. It looks gorgeous, lots of artistic touches to keep it pretty, like the light circles in front of the turret and the square particles that fall, and the buildings shaking and falling into the ground when they're destroyed.. I am impressed. Looks great and plays just as well. 79500 points :)
104800. Nice game.
It's interesting that the more overwhelmed you get, the more likely you are to clear a huge group with a single shot. The one-shot-at-a-time restriction is simultaneously brilliant and extremely frustrating.
Your work makes me think I should look into flixel.
This was very clever and addicting. One of my favorites so far.
Not really feeling the theme.
It didn't remind me as much of space invaders but much more of paratrooper.
Very nice lightning effects.
Loved how bullets bounced off of walls an enemies could fall and kill each other (My longest chain was 9 from one shot down enemy xD)
One simple suggestion would be decreasing a little the light a little as each building is building is destroyed and having non destroyed buildings as light emitters too (like the bullets). You could also show the different buildings health by how many windows they have lit. Fun game though :)
Neat. I love the chain reaction going when a hit invader takes others with it.
Would be cute if your cannon lost on power the less houses are left. Just for the you-don't-stand-a-change feeling ;)
Very polished. Really artistic presentation. Great job. Except for the shots bouncing off the wall the theme didn't seem to fit at all. Really well done but a little too simplistic, there wasn't much to create replayability.
this game is a really good argument for how much of a non-theme caverns is: since it's a setting, you could set just about any game there, and you could set this game just about anywhere.
it's also a really pleasing game. shooting an invader and watching it tumble into other invaders which knock down even more invaders is really satisfying. watching my shot rebound off the wall and hoping for it to hit something so i can shoot again seems in the spirit of space invaders' one-shot-at-a-time rule, forcing the player to use her shots thoughtfully.
It's the bastard offspring of Puzzle Bobble and Missile Command, which is certainly not something that I would have expected to work. But it does. Some nice touches in there. I like it a lot.
Heck, I think it's my co-favourite along with Beacon.
And I scored 129900. Not bad for an old guy.
151,000 !
Fun arcade style game with quite a few nice game strategy touches going on in it. Like the look and feel of this one too with the lighting effects and blocky graphics. Will have to try the post-compo version now to see what you've changed! Nice work.
Absolutely great, and gorgeously atmospheric. I'm going to have to look into flixel...
Congrats on the indiegames.com mention, too!
I know you need to take care of the invaders at the bottom, but I couldn't help aiming for the top!
I really love the lighting effects, and the fact that as ships fall they take out their bretheren (though, why don't they harm the city when they land?). The actually gameplay is kinda slow-paced, though, and there's not a lot of variety. I'll check out the post-compo version later.
Excellent. Evocative yet tense. :)