FoonLudum Dare ExplorerLD15 → c4v3rnz

c4v3rnz

By nullsquared

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CategoryRankScoreCount
Humor223.07
Innovation323.39
Graphics523.30
Fun583.00
Overall802.84
Coolness1143
Community1181.82
Theme1361.94

Comments

Endurion

Why oh why do people insist on using shaders for something like this? It only increases the share of non-playable system for no gain (bloom is no gain in my book).

Anyhow, I loved the smileys to display the buddy mood ;)

jolle

Loved the emotes :) Like the game until level 8 (last real level?) where it became a bit tiring. Lots of box moving + tiny mistake = even more lots of box moving. Overall solid entry.

jazmeister

Thought it was a little frustrating. Why have a sneaky gap where the player's going to roll off the edge? You know they're gonna roll off there the first time they do it. Graphics were nice and all, and the smilies was a great touch.

Wiering

Nice game but very frustrating sometimes.

fydo

Pretty fun. Liked the smileys :)

Jacob

Marble rolling games are fun, leading characters to exit zone is fun, good mashup :)

Emotes were a really nice touch to add some character to spheres.

Rolling physics were way off (animation doesn't match motion at all, momentum is a bit wacky) which shouldn't be too hard to do. I think fixing this would be the biggest graphical improvement. Shaders and lighting effects aren't important. Especially when they have to be disabled to play!

Over all, I like this entry. Nice job.

Problem Machine

Seemed like the physics and 3d graphics made what should have been simple puzzles rather difficult and chaotic. Was fairly easy for a puzzle to turn unsolvable due to factors beyond the player's control (stupid AI, unpredictable collision reactions), which was a source of frustration.

sol_hsa

Holy crap those shaders are slow. Okay, I don't have the latest dustbuster on my PC, but I still can play the latest games without issues.. this one stuttered.

NiallM

Not bad. The smileys were a great touch, but on the whole I found it a bit too frustrating.

philomory

The game basics are pretty good, although when you need to push a block accurately it suddenly becomes much less fun. Loved the smileys.

havchr

THE EMOTES. I wrote that in caps, cause they were very cool. The gameplay is a kind of loco roco-ish thing. It kept me going, though I gave up at level 8.

noonat

Loved the smileys. :D

recursor

Very nice work. The emotes were a great little addition.

Entar

Smilies over units were a clever way to show emotion ;) A little slow on the graphics.

ondrew

Nice job, but the physics is a little off and the controls vs momentum needs some tweaking. It's really hard to force the friends to go somewhere, where you can't lead them.

sirGustav

+1 for the smilies!