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Falling Wall of Doom
Falling Wall of Doom
By ido
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 83 | 3.09 | 11 | |
| Innovation | 92 | 2.73 | 11 | |
| Fun | 100 | 2.36 | 11 | |
| Overall | 107 | 2.38 | 13 | |
| Audio | 78 | 1.90 | 10 | |
| Humor | 86 | 2.00 | 7 | |
| Polish | 107 | 2.00 | 12 | |
| Graphics | 117 | 1.91 | 11 | |
| Food | 15 | 3.20 | 5 | |
| Journal | 29 | 3.71 | 7 | |
| Technical | 90 | 2.60 | 10 | |
| Timelapse | | | 1 | |
Comments
nice idea! quitting after you've lost is a bit cruel though, and it's a bit too hard, the random hills are simply too high sometimes for the amount of given fuel. bouncier physics, triangular player shape, and maybe fuel powerups would make this more fun i thought...
Doesn't work here, I just get a grey window (and sometimes some sounds).
Worked the first time I played, thereafter it just showed a blank screen but could still hear sound effects.
Just a grey window for me.
Didn't have any problems running it myself. Nice idea, a bit of a conservation message :p
Bit too easy generally, but often impossible to collect balls at the edge of the screen.
Same here, only worked once. I killed 3 out of 10 balls...
It works fine here (even lots of retries), it is not bad, but when balls are on edges i always lost.
Just a grey window for me too.
Grey window and sometimes sounds. I even copied the jar to c: (so there are no spaces in the path). Do you expect a certain desktop color depth?
Works on Firefox/Win (but not Linux; may have to do with the multicore though?). Nice game, fun little timewaster for a while there. Graphics are a bit too simple to really appeal, and the "game over" text color is horrendous. Enjoyed the fuel mechanic, it's not so common to see something like that.
good game, like the economics ;]
Sadly I also only got a grey screen.
Good idea, not bad. This has some potential, though as it is, it's rather simple, and could use some polish.
I like the role reversal of getting to play the wall. The core idea is good, but it needs more depth. The restart after losing is annoying.