phren
Shame it's unfinished, your original idea sounded fun. You've achieved quite a nice simple tunnel effect here!
Foon → Ludum Dare Explorer → LD15 → Cave Trip
By agj
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 82 | 15 | ||
| Innovation | 95 | 2.51 | ||
| Community | 97 | 2.31 | ||
| Audio | 100 | 1.62 | ||
| Graphics | 102 | 2.54 | ||
| Fun | 123 | 1.97 | ||
| Theme | 124 | 2.47 | ||
| Overall | 130 | 2.11 | ||
| Humor | 139 | 1.47 |
Shame it's unfinished, your original idea sounded fun. You've achieved quite a nice simple tunnel effect here!
It's too bad you couldn't finish it. There's potential for a game where you have to touch white orbs and avoid black ones, or something like that.
Up the sensitivity, I think, and flesh it out with some polish, and this would be a perfectly functional tunnel flyer. Not a bad core.
Kinda cool, but too openended to entertain for long.
yeah, this does show promise. it seems like you only needed a few more hours. i would love to see an update to this!
Don't set this aside, it could become something rather neat!
It's funny, it almost ends up being kind of an anti-music game, where I'm entranced by the visuals and try to avoid the white things so they won't make that horrible sound and harsh my mellow. I think it'd be really cool to see a music game using this gameplay and aesthetic too.
Too similar to my game :)
Agree with pretty much everything above - its a good start.
I noticed you can drag the camera so low that you can't hit any orbs.
Trippy :P
Neat visuals, especially for flash. Control feels a bit awkward, but perhaps I'm missing something there.
Too bad you didn't get it finished.
This could be quite fun in its way.
Pity you couldn't finish it.
Oh man, you're trying to hypnotize me, aren't you! Well, it's not going to work, I have my led goggles!
Well, it didn't work out too well, but props for an interesting idea. A rhythm-game version of Tempest (more or less) sounds pretty frikking awesome.
I feel like the speed should be slower, and the mines closer together to compensate, so that the graphics don't seem quite so choppy. Every time you get to a new section of cave, it just jumps on, know what I mean? Maybe add a slight motion blur. Good start.
Cave trip indeed... :)
Visually nice. Makes me wanna mess around with more psuedo 3d stuff in Flash. Would have been cool to see the rhythmic component in this.
I had a hard time controlling the plane. A more sensitive controls and some shadows should do the trick :)
I think this might've been pretty cool if it was indeed synced to music, but as it is, there's not really any gameplay in there. The graphics are pretty charming :)
Nice minigame - the tunnel effect is really strong - the colors are too different.