Endurion
Thanks for the Windows executable.
Nice little game, with a nifty darkness effect. This needs more levels (not one huge level please) and sounds!
Foon → Ludum Dare Explorer → LD14 → Extinguish
By lunarcrisis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 7 | 3.95 | 20 | |
| Fun | 26 | 3.50 | 20 | |
| Overall | 33 | 3.45 | 20 | |
| Theme | 42 | 3.80 | 20 | |
| Polish | 48 | 3.25 | 20 | |
| Graphics | 47 | 3.40 | 20 | |
| Humor | 100 | 1.60 | 5 | |
| Food | 7 | 3.73 | 11 | |
| Journal | 28 | 3.73 | 11 | |
| Technical | 32 | 3.26 | 19 | |
| Audio | 4 | |||
| Timelapse | 3 |
Thanks for the Windows executable.
Nice little game, with a nifty darkness effect. This needs more levels (not one huge level please) and sounds!
Easy, and short, but excellent. Fun!
I liked the pixel and lighting effects, I liked the concept, and the realization of the gameplay was fun. Great job!
Would work well as the first level of something much bigger. I like.
Great idea (protected by the obscurity). Would have deserved more content and polish, this is rather small.
Nice idea and shows promise. Needs to be moved down a bit as I always seem to be shooting stuff right at the top of the screen with the bottom half completely black.
Interesting game, good effects, if a little simple. This has some good potential.
Stylish and smooth! Doesn't really work as a game though - I ended up cautiously staying way back in the darkness and picking off enemies that were barely even visible on the screen. Maybe this could have been prevented using some slightly different mechanics, I dunno. Ideally you should force the player out into the light most of the time, with only temporary refuge in the shadows. No immediate ideas on how though.
I disliked the "afterglow" of the player - it made it difficult to follow your own movement in the corner of your eyes when looking ahead at the enemies/targets, resulting in needless wiggling back and forth to find the exact spot you wanted to be in for aiming.
Real easy, but I wish the camera was way further forward - I don't need to look behind me, so why is 3/4 of the screen behind me? I barely got to see the stuff I was killing. I think this could be heading to something really cool with some real challenge and polish added. Like DrP says, you need to be stuck in the light a lot and take brief refuge in the darkness.
Nice short game, but the camera was too far behind.
I reached the end and wanted more.
Loved the visuals in this game... seeing the wave of darkness push forward was very satisfying. The game was a bit easy, but I could see that being resolved with tweaking. I agree with DrPetter and Hamumu about forcing the player out. It would also be good if the player's shots didn't go very far; I often shot at things off screen.
Excellent concept! Shame it was so short and easy, some extra levels/enemies would have worked wonders I think. I agree about limiting the maximum range of the player's bullets, that might force them to get out of the darkness every now and then. The darkness effect looked cool.
This is a great concept, but I agree that it could do with being fleshed out some more.
The simple and stylish graphics look nice.
I like the concept of fighting to keep the wall advancing.
It's needs more game play elements to make it challenging and more engaging though.
Lovely graphics. The darkness effect is really beautiful.
The game could use a bit more variation - moving enemies would be cool.
Great game overall. Well done! :)