Foon → Ludum Dare Explorer → LD14 → Extinguish

Extinguish

By lunarcrisis

Percentile
CategoryRankScoreCountLD14Ever
Innovation73.952094.992.5
Fun263.502077.571.7
Overall333.452072.559.7
Theme423.802065.572.4
Polish483.252060.064.8
Graphics473.402060.849.9
Humor1001.6053.82.5
Food73.731181.270.2
Journal283.731175.477.3
Technical323.261972.872.9
Audio4
Timelapse3

Ratings received

OverallFoodFunGraphicsInnovationJournalPolishTechnicalThemeHumorAudioTimelapse
343344334
3554443331
3433344
4444445
4344335
33334334
4444345
333453444
32322231411
44334444434
443444344
4544555451
4444433354
453544
33323333223
342344233
3432321
344533411
33242332
43555443

Comments

sparky

Thanks for the Windows executable.

Nice little game, with a nifty darkness effect. This needs more levels (not one huge level please) and sounds!

doches

Easy, and short, but excellent. Fun!

scionkiller

I liked the pixel and lighting effects, I liked the concept, and the realization of the gameplay was fun. Great job!

dani128

Would work well as the first level of something much bigger. I like.

tenoch

Great idea (protected by the obscurity). Would have deserved more content and polish, this is rather small.

robot_guy

Nice idea and shows promise. Needs to be moved down a bit as I always seem to be shooting stuff right at the top of the screen with the bottom half completely black.

entar

Interesting game, good effects, if a little simple. This has some good potential.

drpetter

Stylish and smooth! Doesn't really work as a game though - I ended up cautiously staying way back in the darkness and picking off enemies that were barely even visible on the screen. Maybe this could have been prevented using some slightly different mechanics, I dunno. Ideally you should force the player out into the light most of the time, with only temporary refuge in the shadows. No immediate ideas on how though.
I disliked the "afterglow" of the player - it made it difficult to follow your own movement in the corner of your eyes when looking ahead at the enemies/targets, resulting in needless wiggling back and forth to find the exact spot you wanted to be in for aiming.

hamumu

Real easy, but I wish the camera was way further forward - I don't need to look behind me, so why is 3/4 of the screen behind me? I barely got to see the stuff I was killing. I think this could be heading to something really cool with some real challenge and polish added. Like DrP says, you need to be stuck in the light a lot and take brief refuge in the darkness.

ondrew

Nice short game, but the camera was too far behind.

cpowell

I reached the end and wanted more.

simon

Loved the visuals in this game... seeing the wave of darkness push forward was very satisfying. The game was a bit easy, but I could see that being resolved with tweaking. I agree with DrPetter and Hamumu about forcing the player out. It would also be good if the player's shots didn't go very far; I often shot at things off screen.

muku

Excellent concept! Shame it was so short and easy, some extra levels/enemies would have worked wonders I think. I agree about limiting the maximum range of the player's bullets, that might force them to get out of the darkness every now and then. The darkness effect looked cool.

niallm

This is a great concept, but I agree that it could do with being fleshed out some more.

foureyes

The simple and stylish graphics look nice.

I like the concept of fighting to keep the wall advancing.

It's needs more game play elements to make it challenging and more engaging though.

morre

Lovely graphics. The darkness effect is really beautiful.

The game could use a bit more variation - moving enemies would be cool.

Great game overall. Well done! :)