FoonLudum Dare ExplorerLD15 → mjau's entry (unfinished)

mjau's entry (unfinished)

By mjau

View on Wayback Machine

CategoryRankScoreCount
Graphics233.70
Audio183.50
Coolness336
Community732.78
Humor1221.71
Theme1252.43
Overall1352.03
Fun1411.56
Innovation1431.63

Comments

Comtemno

Well, graphics and music were good; and you had finished a grid based system; that's good enough for the first time you are using an engine. And well, that's all I can say about this in it's current situation.

Problem Machine

If this were a game, it would be a cool game. Unfortunately it isn't yet.
If you do turn it into one, maybe make the movement a little bit less grid based? It feels really weird when it ignores my input because the little guy isn't finished moving to the next tile over. If you want to keep it grid-based, it looks like the head might be a separate sprite, so you could do a thing where the head turns to the direction he's moving next once input's received? Just an idea.

smx

I wish you had invested more time in game mechanics, crappy graphics can be fun, but not a shiny UI w/o gameplay.
Sprite and BGM _are_ nice though.

fydo

The music makes me happy. Wish there was more game, but this is still awesome.

Entar

Cool music, good start, just needs gameplay.

Endurion

Looks and sounds like a nice start, really a shame you didn't get a game going.
On the right side sometimes the whole area jitters back and forth by one pixel.

jazmeister

I yearn for the resolution of this project. Don't give up!

ondrew

The pixel art and music are excellent.

nilsf

I kind of like the static effect in the background.

badlydrawnrod

I like the "snow" effect in the background and that's a cute main sprite.
It's unfortunate that the game is clearly unfinished, but I'm looking forward to seeing your entry next time.

erik

Nice sprite and music.

afterthought

I'm letting the song play out :)
I also agree the static background is actually pretty cool, especially if it changed based on area or gameplay events.
In general, I think grid based movement is pretty frustrating. It makes some gameplay logic very easy to code and certain things very unambiguous tp the player (ie, which block am I in front of?) but it never feels right in real time games.

agj

Good start. :)

HybridMind

For some reason the game never loads more than like 10% on my screen. I like the look of the graphics from your screenshot.

philomory

Ok, I know that there's not much gameplay here, but I love the graphics - they make me think of a SNES-era RPG, which I love. I also rather like the static effect on the outside of the room.