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Kallista's Dream
Kallista's Dream
By zez
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 15 | 3.67 | | |
| Community | 13 | 4.06 | | |
| Coolness | 40 | 19 | | |
| Innovation | 43 | 3.41 | | |
| Graphics | 60 | 3.36 | | |
| Overall | 77 | 3.05 | | |
| Theme | 129 | 2.91 | | |
| Fun | 148 | 2.33 | | |
| Humor | 175 | 1.55 | | |
Comments
Really liked your approach to the theme, but I had one huge problem with the game. The text scrolls TOO FAST! "My mother was pregnant and then..."
And the help text, on the beggining of the actual gameplay was hindered because of my sudden movements, I felt like I skiped 3 or 4 instructions because I accidentaly left the island or dashed too soon or something like that.
But, nevertheless, it was real fun, and the story was very interesting.
I got a 60 kill combo and I don't know how.
This was a very nice surprise. I loved the graphics and theme, and the controls were fun too. I had some performance problems on my laptop, but for the most part this was very pleasant.
honestly the game ran too slow for me to actually 'play' this, but I really liked the feel of it :)
I have no idea what I was doing! I definitely like the way you interpreted the theme though.
I liked this weird game. Is there any reason not to be dashing constantly? You fly much faster, you get a beacon, you damage enemies instead of dying, and it's the only way to go upward to where the floating babies are. The objective was always in the same place, so once I found it, the later levels were pretty easy. I upgraded only my health. I didn't really understand how to damage enemies or how to avoid getting damaged, but I did get "better" at it. Lots of spelling mistakes in the text, btw. Good job on the audio atmosphere.
Actually not that far from art game ;)
Not too much of a game but quite gripping emotionally. However I wished I could speed up the text in the passages between stages. And it really takes a minute to actually start a stage.
Weird. Interesting and more emotionally involving than the typical LD entry, though. Good music too.
One of my favorite entries so far! I especially love the music. Some of the sound effects bring to mind Amon26's games, also the enemy sprites.
You did a great deal of ambient construction here, which I am quite fond of. The parallax clouds and smudges, the sound work.
The game ran very slow, including some of the text effects (I think it showed the text before it trashed the level, and some update loops might still be running).
For only 48 hours, something definitely has to give. I would humbly suggest that perhaps you concentrate on a smaller piece of the world, maybe getting one or two levels working better, instead of spreading yourself "thin".
But the outcome really is interesting, and I am not complaining =)
This sounds like from the other comments that it's not working right for me (but it's flash, surely it's the same?). I absolutely can't tell when I'm killing enemies, and I seem to dash right through them, and then die randomly. I can't even see the enemies most of the time. The whole thing moves at uber-light-speed, but also is jerky, and the movement jumps all over oddly. It feels super broken. It seems like on each level my movement got more erratic (but after writing and erasing this comment I did manage to pass the levels!).
The stuff I saw before playing was cool and interesting, but playing was... a mess. I think more to do with bugs than intent. I really liked the jittery glitch effects on the title (which I will assume weren't bugs...).
I really wanted to enjoy this game, it looked pretty awesome. However... you aren't kidding when you say it 'needs hardcore optimizations', I spent the whole time with the CPU spiked and it took whole minutes for the plot sections to go by. I enjoyed the plot, but by the time I gave up and closed it, I had actually spent more time (much more time, really) watching the plot than playing the game. I know this isn't entirely your fault, largely it's my computer, but...
This was a trip. A good one.