Entar
It could use some polish, maybe a slightly wider platform, etc, but not bad for 2 days work.
Foon → Ludum Dare Explorer → LD12 → Crystal Towers Beta -Final-
By wonderwhy-er
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 20 | 3.17 | 23 | |
| Innovation | 21 | 3.35 | 23 | |
| Overall | 24 | 3.27 | 22 | |
| Theme | 31 | 3.43 | 23 | |
| Polish | 19 | 3.22 | 23 | |
| Graphics | 33 | 2.83 | 23 | |
| Humor | 40 | 1.80 | 10 | |
| Food | 11 | 3.47 | 15 | |
| Technical | 28 | 3.00 | 21 | |
| Journal | 35 | 3.13 | 15 | |
| Audio | 1 | |||
| Timelapse | 4 |
It could use some polish, maybe a slightly wider platform, etc, but not bad for 2 days work.
Nice idea. I like the idea of using tetris blocks in a new way. Very retro new.
The game could use some more polish, though, it quickly got frustrating, and the old \\\"keep space pressed\\\" trick reared it\\\'s ugly head.
You need to check out Triptych. But a nice effort anyhow ;)
Liked the spin on tetris, but i think it falls over too fast. :D
Fun game at first but, it got kind of frustrating pretty fast.
Nifty idea. Hitting main menu after it's over doesn't work though- flashes then jumps back to results screen.
The replay feature is a nice touch. Altogether a well polished phys-tris game. Sound would have added that extra dimension though.
A very cool twist on tetris, though I wish it was a little easier to make them not-fall out of place all the time, not to mention any collision including sideways collisions, end control over the block. If you make it only stop control once it hits something below it, I think it'd be more fun to play.
Mmm, tetris with physics, nice idea. Kind of frustrating though. You should add some acceleration/deceleration to the controlling movements, that would be much nicer.
Very polished entry. It's not easy to make progress in this one because of how quickly you lose control of each piece (the instant it hits, as opposed to having some freedom to lock it in). I never got very far, but I got to see the various higher-up messages by holding down space!
Good job. I like how the pieces that are usually bad in regular tetris are helpful here, and vice versa. I missed being able to slide the bricks a little after they contact.
105.42m, l/r a bit too sensitive, rotation on two horizontal keys would be nice.
Was it just me, or did the how to play screen miss to actual state the goal of things? It's a bit confusing when it looks so much like tetris, but has the opposite goal.
I think that this, as many of the other stacking games from this LD, featured too slow play with too little reward.
Except for these things it was good. Very good polish. And nice looking pizza.
Gameplay is too slow - I'd have liked a smaller platform (@see catstacker).
The idea is nice, and it's decently fun.
Menu system is always a plus.
Graphics are okay, although simple.
Wonderful clean, crisp graphics. Great game, I love the way you've subverted Tetris to become "anti-Tetris". It's reminiscent of the "Block Star" minigame in WarioWare Smooth Moves, but with more scope, since the tower can just keep going up (till RAM is filled, I guess ?). Recording for replays adds a great social aspect to it ... (I can see the comments now "OMG how did you manage to pull that off without it falling !". I expect we will see videos of some of the crazyiest tallest towers being built sometime soon. I've got to practise a little before anyone is allowed to see my replay's :)