TimS
Nice... a bit hard for my liking... but nice.
Foon → Ludum Dare Explorer → LD14 → The Great Wave off Kanagawa
By allefant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 5 | 4.00 | 19 | |
| Theme | 13 | 4.30 | 20 | |
| Overall | 38 | 3.40 | 20 | |
| Fun | 46 | 3.25 | 20 | |
| Polish | 31 | 3.50 | 20 | |
| Audio | 37 | 3.13 | 16 | |
| Humor | 39 | 3.11 | 9 | |
| Graphics | 41 | 3.50 | 20 | |
| Technical | 16 | 3.53 | 19 | |
| Journal | 33 | 3.64 | 11 |
Nice... a bit hard for my liking... but nice.
I failed spectacularly at this the first couple times, but it was fun when I got the hang of it. At level 2 I managed to get lodged on a wave right next to the tsunami, racing to the goal (and past it) at great speed =D
Couldn't get past level 4, though .. I suspect I need to use the jump to avoid getting stuck, but I couldn't get it to work reliably.
Title screen pic is great btw, but I guess I can't give points for that since you didn't make it .. would've been nice if you'd tried to do something like that yourself, maybe use that painting as a reference or something. The rest of the gfx is ok =)
Tricky, but it's quite fun when you catch a wave right. Rather like real surfing, I suppose :)
The one thing that was a bit frustrating was landing on the end platform.
Can be pretty hard if you get to the wrong half of a wave.
This is a pretty good idea, infact, I'd go as far as to say with some polishing and a physics lib of somesort could have a fun game on your hands.
Nice. Level 6/7 irritated me no end, though. I finally quit there.
By the way - can you do positional audio in Pygame? Would be excellent if you could hear the big wave coming before you see it.
Too hard for my taste aswell... Idea is interesting, too bad the graphics weren't done by you...
I am not smart enough for this game... why isn't there a readme!? I can't figure much of anything out. I guess up is some kind of turbo boost with limited gas... but once I figured out how to actually get moving somewhere, I never could find a way to stop on the platform, which I assume is the goal. It's really cool conceptually, I just don't know how it works.
Anyway, I am expressing my absolute shock and disappointment at the venerable Allefant coming down with stolen art and sound! I don't know what LMMS is, but "the melody is from some .mid" sounds like stolen to me. Judging by the rest of the game, it would've been better anyway with your own art, more cohesive and still nice looking. Picking the colors is a great strategy.
Interesting game mechanism. The audio works very well so it's a shame it was made out of competition. The graphics are very nice too, especially the waves.
Pretty fun, but I found it to be extremly difficuilt. I really did enjoy the graphics and sound, though, and I found them to be a great addition to the style of the game. Also, I thought the idea of the wave to be the advancing wall was a great idea!
Nice job. I like the look of this a lot, even though I can't give you points for the painting, you did a great job matching the look of the painting and giving it a consistent, strong theme. The game was fun and a quite challenging.
Ah, this is one of those games where the movement model itself is the main challenge. (Have you played QWOP by any chance?) It's really frustrating when you don't get over a wave crest and roll back down, on the other hand it's exhilarating when you finally catch a good wave and glide forward at great speed. Either way, it's compelling, though I don't have it really figured out yet (quit in level 3). Some explanations on how to play would have helped, I think. Landing on the dock I found hit and miss.
I like the wave effect and the graphics overall. Music grates after a while, though it fits.
Really fun idea, though a little hard to control. It's hard to get going again if you get into a trough of a wave. Once you get on a good wave, it's great :)
Good concept with some nice visuals. I found the gameplay hard to figure out. If at any point I lost my forward momentum, I could never seem to get going again. Too bad the music wasn't original.
I had so much fun learning to ride these waves. Level 2 was my favorite but I couldn't get past level 3. You were able to rip out parts of the painting perfectly to wrap your game in that style. Too bad the music, sound effects, and title painting broke the rules here but you did make a really cool game still I guess. I love the waves and the tidal wave. It is so fun to just glide along once you get it right. Great idea!