FoonLudum Dare ExplorerLD15 → Sim Cavern

Sim Cavern

By parthon

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CategoryRankScoreCount
Innovation702.84
Theme803.12
Graphics1012.56
Overall1032.60
Community1042.22
Coolness1124
Fun1162.12
Humor1181.75
Audio1201.27

Comments

Comtemno

The main problems are: The game plays slow, there isn't any reward for playing I was able to find (rewards are why people keep playing a game). However, there seems to be some good programming involved; therefore I'm giving 3/5.

hroon

It certainly looks interesting. I hope you keep working on it. At the current state I suddenly couldn't plat any more farms and digging seemed to lead to nowhere?

Gilvado

I feel like there should be a neat experience in here, but I have no idea how to find it. I can't get anything like your screenshots to happen. You should seriously consider posting in depth instructions on this page.

afterthought

It does need more obvious cause/effect going on. I don't think it really runs that slow, it just seems like not much is happening.

At first I thought the pathfinding was insufficient, but once I built a more open layout it seemed much happier. Maybe they should have some special idling behavior when they can't move to do anything useful.

Problem Machine

Like most sim games, it's fun to play around with and watch stuff happen, but there's really not a lot of complexity here to back it up. It seems like an easy way to add interest would be to add some other hollowed out spaced you can burrow your way to as goals, and a minimap would be awesome.

HybridMind

I tried to get the strange red mushrooms, green mushrooms and green shrubs from your screenshot above.. but alas was not able to. I must have missed something. Anyway, too bad you hadn't had time to add more to your ecosystem and this game. I generally like sandbox sims and the lumplings or whatever were cute to watch move around. I liked the few times the game surprised me when the first spider appeared.. and flies.. wondering what the things would do etc. In the end it got pretty boring because I couldn't make it advance past blue mushrooms. I did get up to like 5 lumplings though.

ondrew

It's very nicely executed, but I feel the worms are too slow to make the game fun.

Entar

It's much too slow, since you basically just try stuff and see what happens. It needs more indication of what to do, what consequences it will have, and what goal you're really working toward. This has potential.

fydo

A cool idea, but it needs to be sped up! :)

Endurion

This looks like an interesting start but there also seems quite a bit missing.
So far nothing much happens. The players need faster rewards ;)

philomory

Not a lot of gameplay here, but it's a neat basis to build more on top of. It looks like this could be pretty cool with some more work.

noonat

The worm animation is great. :) I played with this for quite a while actually... I was trying to get them to dig out "HI" so I could take a screenshot. Butttt... they all wandered off to eat. :P