sol_hsa
Seems like a game I'd love to hate on my phone =)
Foon → Ludum Dare Explorer → LD15 → Cave Explorer
By adam_smasher
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 7 | 4.09 | 35 | |
| Humor | 17 | 3.19 | 31 | |
| Overall | 11 | 3.74 | 35 | |
| Coolness | 3 | 34 | ||
| Innovation | 47 | 3.26 | 34 | |
| Fun | 45 | 3.21 | 33 | |
| Graphics | 42 | 3.43 | 35 | |
| Audio | 45 | 2.94 | 35 | |
| Community | 118 | 1.82 | 11 |
Seems like a game I'd love to hate on my phone =)
Haha, this is awesome. Everything works really well together.
Scary :)
Once the light got out and I've heard the growl I went to the next screen on the right side and the window simply closed. A bug?
I liked the comments, "maybe she will find someone else", etc. Funny. However, it did seem to just crash - at least the window disappeared after I'd been in the dark for a minute or two.
Zelda-esque in a way. I don't know if it's even possible to win!
I really like the way the sound effects are done, they seem almost musical.
I really appreciated that feeling of dread I got when I burned through my second torch.
Same as Endurion, 'cept after I heard the growl I went off the screen to the left and it closed.
Very cool. Loved the sounds, I agree that they were very musical. The comments were a great touch. There were a lot of subtle elements in this that made it great -- like backtracking and suddenly realizing you're totally lost.
Totally got across the sense of being lost. Around my second torch I realized that going on and off a screen immediately would take you to random places. The screen also closed right after the growl, so i must assume that this is part of the inevitable story. pretty neat, liked the light setup.
Great work with the Gameboy-style graphics and sound. Nice sense of dread. The general setup reminded me of Gravity Bone in a death-as-game-prematurely-cut-short kind of way.
Maybe a fade to complete blackness for a few seconds, or a final line of dialogue or creature sound effect would make the ending feel sudden without seeming like a glitch.
There are places where the screen change puts you in a totally different place...
Funky line of sight algo, but otherwise cool. I like the story feel to it, and especially the unescapable fate.
This is one of my favorites. I love the graphics, I love the inescapable doom, I love the audio. I wish the screen was bigger, and I think it would have been well served by having, when you lose, the screen go black and have ferocious monster noises for a brief moment before the game exits (or says 'Game over').
I enjoyed this.
The window is super tiny. Normally I'd complain about this and suggest scaling it up, but for this game it just feels right.
The sudden closing of the window without any comment also feels right. A 'game over' would've felt a little tacked on. Though, having read your comment beforehand and knowing it didn't crash probably helped with that one.
the gameboy graphics really suit the tone of the game: the smallness of the gameboy screen in relation to the size of the worlds of its games makes them seem that much bigger. i like the progressively smaller scope of the player's light, and the increasingly personal tone of the game's status messages (and how the critique the naiveity of the basic premise of this kind of cave-crawling adventure game).
A bit disturbing, but enjoyable. Though it's quite minimalistic, tha narrative pleasantly surprised me.
"he will have to grow up without a father..press space." lol
interesting sound-effects, it sounds like a horse riding when you walk and cheap techo when you hit a wall :)
heh, the funny stuff kinda sneaked up on you, good job :)
Kudos for keeping the window small. I liked the 8bit flashlight.
Oh god. The ending is priceless. I had to replay it again because I thought it was a bug. :)