Almost
Pretty cool, although rather open ended objective-wise.. Yes, I can get the sunspot, but cannot find exit to cave other than maybe by going down down and out other side of planet. This I will do.
Foon → Ludum Dare Explorer → LD15 → Candle
By kobel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 6 | 4.02 | 57 | |
| Theme | 24 | 3.67 | 58 | |
| Graphics | 10 | 4.07 | 58 | |
| Audio | 5 | 3.88 | 57 | |
| Overall | 21 | 3.61 | 57 | |
| Coolness | 2 | 61 | ||
| Fun | 43 | 3.22 | 58 | |
| Humor | 39 | 2.82 | 33 | |
| Community | 42 | 3.45 | 42 |
Pretty cool, although rather open ended objective-wise.. Yes, I can get the sunspot, but cannot find exit to cave other than maybe by going down down and out other side of planet. This I will do.
Good; but not enough content to keep it fun. Liked the cave generation.
The first level was very difficult, seemed almost impossible, but later levels were often too easy. Other than that, not bad!
Really nice, I enjoyed it. Sometimes it throws up an almost impossible level however.
Please give the option to turn off audio.
Lovely graphics Kobel, and I like the way the heat melts the ice. Very nice. Every so often you do get an impossible level though.
As Comtemno, I think the gameplay very repetitive. But the theme is ok.
lol @ "sex with animals" :)
I love the concept. The music and overall atmosphere is great!
Nice! It got repetitive after a few levels, but was very interesting. The melting ice was a very nice concept! Also like the song, albeit, somewhat repetitive.
Cool game mechanic, very nice graphics and audio, but the gameplay is missing.
I found this oddly calming for a game about a guy who is on fire. The gradual dimming effect is well done. I'd like to see this expanded on with some level design or a more forgiving level generating algorithm.
Apart from the platform engine, I love it.
Wow, really addictive. A little repetitive I guess, but the mechanic could work well in a more complete platformer too.
Awesome idea. I would like to see it expanded into a longer game maybe including different obstacles (wind that threatens to blow you out or dripping water maybe?). Love the audio too.
This looks and sounds lovely.
The gameplay could use some work, but the core mechanic is strong.
On the whole pretty good. Could do with some difficulty progression though as it started to get a bit samey after a few levels. A solid entry and I liked the melting effect.
Wow! Very pretty! And an extremely cool concept! Not very challenging, but quite enjoyable just the same! Never saw any impossible ones, and I played for quite a while.
Really awesome melting effect.
Pretty!
Cool song.
I think almost no levels are impossible, just very hard. I had one that was nearly impossible, but managed to figure out a way to beat it, was almost out of light by the end.
- By far my favorite entry I've played so far!
- Beautiful concept. Just melting the wax is peaceful and meditative. Almost doesn't need a game objective. It's just a fun enough toy.
- Cute pixel art character. He even has a bit of a pot belly! :)
- Could use more variety in music / art / gameplay. But this is understandable for the given time. But a bit more depth in one of these areas would have been great.
- I just want more things to melt! And perhaps things to avoid. :)
This was great: exactly what I expect from 48 hours of excellent development.
yeah, I just plain loved this, collisions seem wierd but I can understand that I think, a lovely thing this <3
I like melting
This game is not great. Is good, is okay. Is like relaxing music played in background while you flirt with so-so woman. Okay music, okay woman. Not good woman. Not woman you would take to mother, would make love to behind stable.
Love the gradual dimming effect and the melting mechanic!
This game gives me existential problems. The boy eternally consumes sunstones to prolong his painful, on-fiery existence, and for what? To collect more sunstones, to suffer more. There only happy ending for him is if the player stops playing.
Beautiful.
The melt-effect is great, but the game itself is rather bland.
You keep getting sunstone after sunstone but that's it. A bit of story elements or different caves would make this a lot more interesting.
Didn't get any impossible levels, but I guess I was just lucky. It did get close though, there was one where I had to carve steps upwards in a wall to get to the sun piece far above me. Was a little surprised afterwards that it was possible, twas neat though.
i like how many people seem to have chosen the more interesting theme of "light" over the fairly inert theme of caverns. and i like this game. the melting of the wax ground beneath the protagonist's feet is both a challenge to the player's ability to keep her footing and an avenue to creating new paths through the level.
this game would really benefit from having designed levels, though the short, fast, randomized scenes - particularly because of the music - give the game a kind of pleasing meditative quality.
This was really cool and I love what you did with the theme. Looks and sounds great, too. Needs a bit more variety but great game.
loved the mood, graphics and audio. the game becomes a bit repetitive after a while, but nice anyways! :)
Really nice. I'd love to see a more complete version of this that adds more gameplay elements and designed levels. Or perhaps you could turn it into a more relaxing zen experience.
Loved the music. Also gave you humor points for your journal.
Beautiful, beautiful game. Love the main character and his animations. By far the best art I've seen out of LD15 so far. Great job. Unfortunately, although the gameplay is fun, it begins feeling pointless after a while due to the lack of an overall goal.
I really like this game. The gameplay is a bit too simple perhaps, and could use some more variation, but the mechanics are solid and the idea is great. The graphics are lovely as well, and the music is excellent. I love the atmosphere!
Well done! :)
This is a neat idea for a mechanic. It was also fun to see your entry because we did so many of the same things technically. Platformer movement in this sort of irregular environment is an unusual challenge, and I'd be interested to hear how you approached it (I think we used different techniques in that area).
This has more audio content than most of the entries I've seen so far, and I think that really helps it.
Great atmosphere and concept. I enjoyed the music too. Visually the game is very nice and I like the glowing effect around the main character. It is fun to burn through the snow to reach the sunstones. I would like to play an expanded version with more gameplay and goals but this is a great prototype of the concept. Nice work!
Cool (pun totally intended). Seems like the sun piece should glow in the dark though. Love the melting mechanic, very well done.
Really nice graphics and music. Reaching the goal is not very rewarding, there should be something at stake.
Wow, I played this for a long time! Once I worked out how to play well I quickly got into a flow, which only occasionally got broken when I had a piece of sun trapped in a big block of ice so that i had to wait to melt to it.
Lots of fun. Some obvious areas for improvement are making it easier to jump on the melting ice, as sometimes the jump key didn't work, and give some way to tell how far you've gone - although the game feels kind of zen-like without a score.
The blog posts alone deserve their own reward.