ionas619 2012-04-22 15:55
how do you open the door ???
Foon → Ludum Dare Explorer → LD23 → Enlargement Issues
By vez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 225 | 3.42 | ||
| Innovation | 355 | 3.10 | ||
| Graphics | 557 | 2.65 | ||
| Humor | 693 | 1.69 | ||
| Overall | 749 | 2.45 | ||
| Fun | 778 | 2.10 | ||
| Mood | 807 | 1.94 | ||
| Coolness | 874 | 32 |
how do you open the door ???
First door, there's a key somewhere.
Second door doesn't open, you'll need to find an alternate route.
Make sure you're looking around the entire room.
Fun idea. I did get stuck in objects quite a bit. I made it into the hallway.
I really liked idea of changing player's size.
There is no indication, how many potions do I have.
And some jumps are tricky, controls does not feel right.
And at one point I was out of potions, so I stuck in the corridor, and this was a gameover I guess. So, that was not a great moment.
Anyway it's good for a first LD, keep on working. Good luck with making games and such!
The concept is great. Really like being able to traverse the home environment from two different perspectives. I think the core mechanic here has a lot of potential. You should continue to develop it. Try speeding up the shrink version and definitely fine tune those jumps. I look forward to seeing more of your games.
Cool idea, but the movement was too difficult.
Nice idea, but the game became laggy after a short while and I got stuck several times. Some more polishing would be great.
Nice concept but the problems with movement and clipping make it hard to play.
Too hard to control. Nice graphics for 48h :)
Did not really understand what to do.
The collisions were very irritating, and it seems silly having limited potions to shrink, as well as the lack of indications of how much time or potions you have left. In any case, the idea is good, and despite the bad stuff, it was fun.
A very nice game, but frustrating to play. It's not worth it to restart every time you run out of potions.
Obviously there were issues with clipping and such - but I would say that was caused by the short time frame in which you had to do this (and it is very impressive for that much time)
Something you could have done was give the player some kind of indication that as to what was going on. What I mean is when you pick things up, or open things, you need either a visual or audio indication that this has happened. Also - what on earth were the black balls XD?
I agree with what's already been said. It's a cool concept but it needs a little more polish to be fun, especially in the collision detection department.