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Lost in the Depths
Lost in the Depths
By quadtree
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 87 | 6 | | |
| Community | 194 | 2.73 | | |
| Audio | 288 | 1.95 | | |
| Innovation | 304 | 2.52 | | |
| Overall | 392 | 2.38 | | |
| Theme | 396 | 2.35 | | |
| Fun | 430 | 1.91 | | |
| Graphics | 455 | 1.65 | | |
| Humor | 465 | 1.07 | | |
Comments
The graphics were not very good. However, the gameplay was interesting. It looked like it was a fairly well-executed variety of multiplayer roguelike. I'd have like to played when lots of people were online. Also, the movement way pretty slow and it was hard to locate and target enemies, which made the experience feel a bit like random blundering.
shigor
2011-08-23 10:00
Good attempt to put online rgl together in 48 hours (and it might be bit more enjoyable if there was somebody but me online), but slow movement, pretty much purely random fighting and boredom of walking in mostly completely empty halls... but it really plays like a basic prototype without much fun.
This looks interesting, but I just get a black screen with a NPE in the Java console:
Exception in thread "AWT-EventQueue-2" java.lang.NullPointerException
at litd.client.Game.mousePressed(Game.java:387)
woah that's an ambitious project for 48h ! You seems to have achieve a lot but the real time fights are difficult to handle.