FoonLudum Dare ExplorerLD21 → Web of Flies

Web of Flies

By jeikon

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CategoryRankScoreCount
Innovation1223.33
Graphics2072.89
Theme2123.11
Overall3182.67
Audio3491.14
Fun3762.17
Coolness418
Humor4411.14

Comments

Reelix 2011-08-22 16:09

33 flies :)

mpc174 2011-08-22 19:33

Framerate was pretty low. Not sure why. Could see this as a good iPhone game.

cosine 2011-08-23 21:06

Innovation: New ideas. I've seen similar things, but nothing quite like this.

Theme: It fits the theme, that is all.

Graphics: Everything looked like what it represented, and the UI had a nice clean look. My only suggestion is to maybe texture the web a bit and reduce the shaking effect.

Fun: Unfortunately, due to the nature of this game, it felt like a chore. Maybe adding some sort of way to move faster, or things to dodge, you could make this more interesting. Also, I didn't seem to be able to repair my web.

Overall: The gameplay needs some more work in the fun department, but everything else was pretty much spot-on. Good work!

strd6 2011-08-23 21:45

Using a single svg image to make a game is interesting technically, but the gameplay was a bit slow and tedious for me. I agree quite a bit with Cosine, and with some tweaks to the movement speed and adding a tradeoff between building your web and consuming flies there could be some fun directions to take this.

cornedor 2011-08-26 09:59

Wow those spider graphics are creepy. Very nice done.

andrew-2 2011-08-28 13:06

The spider felt a bit low while the flies seemed to rip through the web at the power of ten suns, a little speed balancing can improve that.

jeikon 2011-08-28 15:25

Thanks for the feedback everyone! Sorry about the imbalances in the gameplay - my decision to actually submit occurred relatively late in the comp (I had a lot on my plate that weekend), and gameplay was so radically modified in the last 6-hour push to get something out the door I didn't really have time to retweak parameters.

It was largely a proof-of-concept of the SVG game idea (LD seems like a good opportunity for this kind of experimentation), so in that context I'm rather happy with it, and (now that I have a bit of a handle on the medium) I'm quite looking forward to pushing things further next LD.

jeikon 2011-08-28 15:26

@Reelix: You beat me - 31 :P

@mpc174: It's probably the calculation of the web distortion. My original algorithm brought Chrome crashing to its knees; the current version is much simpler, but still pretty intensive. I suspect browsers aren't really optimised for this sort of thing - I tried it in Firefox after the comp, and was also a little disappointed by the frame rate.

@Cosine: Thanks for the breakdown. The web repair is rather slow (another parameter that could've done with some tweaking...), so you might have just been dashing around a bit too quickly for it to have any noticeable effect.

@Daniel + Andrew: Agreed. Lesson learned for next LD: allow time for balancing game parameters.

@cornedor: Thanks!

wally2069 2011-08-31 18:54

Managed to get it to work on Firefox anyway but worked very slowly. Neat experiment.

rudy 2011-08-31 20:24

Really cool but really laggy. Nice theme interpretation. Not a lot of gameplay and variety though.