FoonLudum Dare ExplorerLD21 → Zero Gravity Escape

Zero Gravity Escape

By wonderwhy-er

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CategoryRankScoreCount
Innovation503.70
Coolness1155
Humor2052.00
Community2732.33
Overall3642.53
Theme3652.47
Audio3711.00
Fun3782.16
Graphics4201.89

Comments

poohshoes 2011-08-22 18:58

Harder than QWOP, Extremely hard to control they guy, I kept accidentally starting a drag box instead of clicking on the joint.

signoise 2011-08-22 19:48

I couldn't figure out how to make any progress in this game world because the controls felt, to me, very chaotic. Maybe I just failed, but the learning curve seems pretty vertical.

zirconcode 2011-08-23 08:09

I enjoyed the idea and I thought it was quite original. I found it extremely hard to use the controls as intended however, it almost always tried to drag a box, even when just clicking.

andrew-2 2011-08-23 10:51

I kept getting stuck in the air without touching anything to help propel myself with. Interesting concept but the learning curve is a bit of a cliff. Could be solved with some easier tutorial levels.

andybrown 2011-08-23 21:20

Very interesting concept, I had fun doing flying kicks at boxes, but I didn't manage to beat the level. I think it has a lot of potential though! Very nice ragdoll physics =)

shigor 2011-08-25 23:53

Extremely hard (and the dragbox if you don't click exactly on the joint is annoying), but it's one of the most innovative entries - too bad you hadn't time to polish it up :)

tulrath 2011-08-30 01:58

Very original! I was able to get around 1 corner, but it really took a lot of work - very steep learning curve. Fewer joints to control and keyboard shortcuts for different joints would have really enhanced gameplay I think.

sanguine 2011-08-30 07:35

Wow, that was really hard. There should probably be a less steep learning curve and then it could be really fun

rudy 2011-08-31 20:40

Interesting tech-demo, but not really a game, as it lacks significant gameplay. Didn't make much progress I'm afraid with such difficulty for a 48h game. Controls should certainly be made easier. Realistic join system is fun as a concept, but not really fun to control. After all, we walk without thinking about every muscle :)