Vogie 2011-12-20 20:55
the second white cat is VERY difficult (for me at least) it would be nice if the yellow cat could eat his orbs to heal, also i quite enjoy how you used the yellow cat's orb mechanics in this brilliant game.
Foon → Ludum Dare Explorer → LD22 → FELINUS: the cat gods
By mes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 9 | 3.50 | ||
| Coolness | 3 | 51 | ||
| Graphics | 32 | 3.61 | ||
| Fun | 37 | 2.89 | ||
| Overall | 37 | 3.11 | ||
| Audio | 50 | 2.93 | ||
| Humor | 58 | 2.17 | ||
| Mood | 92 | 2.08 | ||
| Theme | 111 | 2.11 | ||
| Community | 240 | 2.75 |
the second white cat is VERY difficult (for me at least) it would be nice if the yellow cat could eat his orbs to heal, also i quite enjoy how you used the yellow cat's orb mechanics in this brilliant game.
Interesting that each cat had such different mechanics. Thanks for the game.
Whenever I used ESC to cancel a move I was shown a quit menu without the option to keep playing, so I ended up restarting the game a lot, lol. TAB didn't seem to do anything. I thought the game was too simple but the music was nice and the artwork was very cool.
As always, love your work. Nice graphics and very interesting game mechanic.
I'm a sucker for srpgs so I'd love to see this developed further, please! :)
thanks for the feedback everyone.
Vogie: interesting idea with the healing. tbh i haven't actually tried to beat the last two battles with the yellow cat yet. i'm sure it's possible, but the yellow cat is really hard to play optimally. one thing i was thinking of doing to make him a little stronger was having himself count as an orb for the purposes of the game of life calculations.
easlern: sorry about that. the ui relies on knowing that backspace can be used to back out of any menu (including the quit menu), which i guess should have been made clearer. if it was too simple for you, try playing the yellow cat.
bach: thanks! srpg is totally the best genre! i still have to finish the further development of my last LD game so i don't think i'll do anything more with this one. but i will surely make a full srpg game (or two) at some point and i will do some further exploration of these mechanics with that.
Very nice idea, and I LOVED the yellow cat mechanics, but it felt easier to play the black one. Either way, awesome entry. Game feels complete, with nice graphics and cool music.
Nice! The ways the different cats worked were clever, though the yellow one was really hard to play. I'll also say I was confused by the Esc menus.
Sound effects would have been nice.
And, as you noticed, the theme is a little... weak.
anyone who was having a hard time should check out the new strategy guide! also i played through with the yellow cat and was able to beat the game without any shenanigans, whew.
marudziik: thanks. the black one is definitely simpler; picking her is sort of an easy/intro setting.
23: pfft, kittens is the true theme! good call on the sound effects.
Great soundtrack, lovely graphics, but the game mechanic is quite tedious.
I had some difficutly in understanding how to cast the ord and had to play quite some time to grasp the game. The guitar soundtrack is awesome and the graphics impressive. Congrats!
An interesting isometric tech demo, though I would prefer to be able to use the mouse. Not much going on gameplay wise and reading the "manual" to understand controls and what to do isn't the best presentation. AI is good I guess. I didn't get very far though so I didn't get to see most of the mechanics, which without reading the manual is unfortunately quite tedious trial and error. I guess you have to be a fan of SRPGs to "get" it. Also being the "lone" character isn't central to the theme and the mood set doesn't convey the sense of alone on either player's or character's part.
Not too sure where this fits with the theme? But really polished and innovative!