and just like that by bburbank 2011-09-06T14:16:00
I wish I had the courage to follow your path. This was awesome.
Foon → Ludum Dare Explorer → Users → MacTuitui
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 21 | Escape | Evasion | compo | 125 | 3.25 | 3.25 | 3.35 | 3.45 | 2.10 | 3.00 | 1.73 | 3.25 | 13 |
I wish I had the courage to follow your path. This was awesome.
Very nice idea and sweet implementation. Maybe you should tweak it so that you never touch the outer frame (the big circle): right now, especially in the beginning, you can reach that point but you are stuck inside ; there is no way to escape. Knowing that my motivation went down for a bit, but then I tried hard mode and I did not have the luxury to think about that anymore!
Playing with a touchpad was actually easier than I thought. Very strong entry!
Loved the meta-game (and as all participants, I can really identify myself to the hero), but would have appreciated some hints. A bit difficult to get to the next step forced me to brute force everything.
For your first game, you did not disappoint :)
I found that the different physics for the up/down (that depends on the thrusters) and the left/right (that does not) were a hindrance for me to enjoy this. As a huge fan of gravity games, that's a shame :(
Music very nice, fitting to the atmosphere, yet the game kind of lacks enemies. Or just a clock. Something to make you collect those drops. That would have changed a lot.
Apart from that, solid entry.
Very very nice. One of the best for me. The theme, the interpretation and the implementation are nice and innovative. Good job!
Nice concept, nice implementation (one time one prisoner went in a wall and got stuck btw), sadly I suck at this type of game (but my game is similar in a way, I know it does not make sense). Good level design (well I did not pass level 4). Very nice work.
In the crowd of all platformers, I have to say I liked the polish on this one. Animations felt right, enemies were interesting, the scribbles just rough enough to make the levels "believable": just before the tracking jumping enemy (for lack of a better name), there is no roof that I could see and I was thinking about what might lie on this unknown part of the paper. A very nice experience.
To be picky, I'd say that it is a bit short (of course the solution is easy) but also not very innovative. I would have loved fighting erasers, pencils and everything, breaking the third wall (I do not know how you transfer "breaking the forth wall" to a 2D game). That might be an idea for later :)
Very very nice. Loved the visual style, the music was nice, did not like the unforgiving energy : as the puzzles are not randomized, it's just brute-forcing (as you say in the game) to get the solution, memorize it and try again the next time.
Very solid entry though!
Very nice work. Nice idea, solid implementation, nice music. As others have said, some difficulty ramp-up would have been welcomed but as it is it still provides a nice experience. Liked it very much.
Very nice. At first I was slightly panicked because I was wondering when I would drown. I liked the ambiguity of the hiding mechanic and the boss battle (slightly unbalanced as I was overpowered?), did not understand the power-ups really well. Maybe I should get a weapon at the beginning and collect parts until it works?
Anyways, nice idea, nice implementation, nice graphics, nice music. Good job!
Solid and simple. A little rough on collision detection and feedback (I would add a timer after death to show the actual result with lots of blood effects, but maybe that's just me :p ) but with the music, the achievements and all, it's a complete experience. Good job.
I could not get past the turrets. No idea why. It looks like their firing pattern is completely random or I missed something. The falling blocks are deceiving: there is a moment where they have not moved but still started to fall where you cannot jump ; really weird for me.
Other than that, a pretty nice platformer, real hard.
Can't win. Is this a know bug? Or is it because the right-side player put a plant were the left-side player went (at the same turn)? Difficult to enjoy when you play against myself though :)
As others have said, the controls are not intuitive (at best). That's a shame because the rest of the game is pretty solid, I really liked the title screen!
At first I was like, WTF? then I was like "Ooooohhh". Nice one!
Very nice! Nice use of lighting, and with a slight touch of humor I was glad I updated Unity to play your game!
Very hard. I could not pass the two boss turrets at the end. Since their pattern is random, I felt it was more luck than skill for this (most of the time, it felt impossible to get through ; there is not enough space to run or jump). I tried for a couple of minutes then I quit. This kind of extreme platforming is very tough to balance. Just looking at VVVVVV and SMB, I do not want to start thinking about how hard that must have been.
Apart from that, your entry is solid, worked on my windows7-64 (I had XNA and .NET installed) but a bit on the hard side.
Very strong entry! I like the concept (I'm not sure if the arrows are supposed to be ineffective against almost all monsters? Maybe need to work a bit on the feedback - with audio that might be easier to convey) and I played quite a bit of this tower nightmare.
Good job.
As others have said, a little bit easy hence easy to get bored. But this provides a very strong base to build something really nice!
@nuria If the bat did not work, I suppose you do not have Java in your PATH. I will make a single .jar package that should work ASAP. Sorry for the inconvenience.
@Shigor I wanted to implement fields of view for the hero and the guards, but that would require blending, and java2D does not like it. As I said before, with a small bit of OpenGL, everything would have been possible! I'll definitely implement FOVs if I were to continue this. Thanks for feedback btw!
Simple but nice. The sounds were not really to my liking, and I would have appreciated some music over the effects. The small details (like the space suit for the penguin) made me smile.
Notifications for incoming planes were nice, but sometimes they seemed a bit buggy, with planes not showing up (I guess they just appeared at one corner of the screen, going in the wrong direction). That is maybe the biggest grip (and that is not a big one) I have with the gameplay.
Good work.
I needed a few tries before understanding the "obstacles", and I did not get the point, but after a while it was fun to get the whole line of squirrels trying to follow me. I'm still not sure what the point is, but who cares :)
Simple but complete. Good job. Nothing more to say.
Nice graphics, the controls feel a little bit weird by moments (you can jump in the air after stepping on a red block, I'm not sure if that's wanted of not), and most of all the perspective makes it very difficult to tell if the next piece is below you or just further away on the same level.
Anyways a simple idea nicely implemented (and I really like the robot model!), I'm not seeing a lot of potential right now, but maybe with a bit of polish, who knows.
Keep the good work!
Awesome. From the idea to the jokes, this is what I want to see in a LD compo! Loved it. Very good job!
I went up to > 5500 (huge amount of luck) and then I realized I did not put my name in the box.... My favorite game so far. Just the right amount of everything for a game made in 48h. Very very nice.
It's on my phone right now and I need to finish some work for tomorrow... Not sure I'll manage to...
Very nice idea, nice implementation, but I have to say I did not feel the need to play the game after two rounds of growing. I knew I could make both my family and my lord happy while cutting some wood every turn (put some rest here and there). Do I have the patience to do that the number of times needed to create the boat? No. And I can be picky because your game is complete, we are talking gameplay issues and balance here.
Full disclosure: I do not like "micro"management games :)
Anyways, good job, maybe add some variation to give more incentive to escape.
I could not clear the first level after 20 tries. (Then I rage quit.) The automatic flapping made everything harder for no reason I can think of. That's a shame because the idea is nice and the engine works well...
Not real fun for me. I would have changed the controls to flap on click, and maybe some way to control the power of the flap (based on distance mouse-bird or the length of the clic?) and some way to reset the level with a key.
(I just tried again -to be sure- and made it to level 3. That's pure masochism from me :)
Nice idea. A little bit too difficult/tedious for me to keep playing (after getting the idea, I went up to level 4-5). I did not like the sliding player when you move that fast, and I think that it is not clear if this is a puzzle game or a platformer.
After figuring out the solution of each level, getting there is a bit moot. I would appreciate another motivation or gameplay element to get to the next level. Similarly, getting the yellow heart (is there a point to getting those apart from going yellow?) was somehow "grab the heart and replay the level from the start" or "get to the finish". Not really a good incentive to get the hearts for me.
Liked the art. Nothing very fancy but it does the job. Nice music.
Basically what you might be lacking is test players! While this is not (might not be) possible for LD, most of the issues I have with the game could have been found with one tester.
I have to say that I appreciate the innovation for a platform game though! Good job.
Not my type of game but I have to congratulate you for the content. WTF? :)
Liked the idea, liked the implementation, did not like the camera and controls that much. But very interesting and refreshing. Good job!
Cannot get past the last(?) room with the 4 guards in the open space... As others have said, the AI is a little unpredictable and sucks at shooting a lot. Some small bugs (and the game made my computer slow down to hell after a while - maybe pause a ms every two frames to let the thread breathe a bit) but apart from that... That's amazing amount of work you've put in this game!!!
I have no idea how your own framework helped with the development or how often you use such techniques in your daily work, but I have to just say... "wow". The presentation of your game is amazing. Reminded me a bit of "alone in the dark" in some ways.
Very nice work. Maybe a little more gameplay elements would have been nice, but that's asking for too much!