FoonLudum Dare ExplorerLD21 → Abstraball

Abstraball

By frib

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CategoryRankScoreCount
Community1223.00
Innovation1923.00
Audio1982.42
Theme2203.08
Coolness2462
Fun3352.33
Overall3462.58
Humor3561.43
Graphics4481.75

Comments

thevtm 2011-08-22 18:05

I liked the difficulty modes!

maxx 2011-08-23 05:23

The music was great, but more the color chosen than the graphics ruined any atmosphere. Good game, i wish the graphics motivated me a little more.

frib 2011-08-23 16:12

yeah I didn't focus at all on the graphics. Part of it because of how I built the LOS effect, which I should've built differently for a much better effect with more freedom to slap textures on it. I learned my lesson with that. Thanks for the feedback though, and I'm glad you like the music :D

If you had to choose the colors, which would you have chosen?

wally2069 2011-08-24 02:09

Actually, the colors were fine. The visuals were spot on since blur a blind corner with the wall was the most innovative part of the game.

It made the game feel like a real escape as opposed to some of the other entries. Good work here.

maxx 2011-08-24 14:56

I would have chosen any color but with more constrast between them or some outlines maybe. But that is just my personal taste. I just hink the plain graphics influenced.. Good work on that ilummination effect!

rudy 2011-08-25 16:48

Interesting concept with stealth game potential. It's not very fun gameplay-wise though to sit in a corner listening for footsteps. Then again it is miles more realistic this way, and creates unique atmosphere. I have mixed feelings :P The guards are not real enough to feel emotional threat as opposed to just colliding and getting fail game state. LoS implementation is cool, but polish and actual texturing beneath it could make this much more.

deraj 2011-08-28 15:48

I think this game is a great exploration of what kind of gameplay is possible in this style. Better graphics would help tremendously, but in 48 hours you have to prioritize, and I think you focused on the right things. This concept is definitely worth pursuing further.

arielsan 2011-08-28 21:49

Sadly I couldn't play it, it fails for some reason and xna installer says I have it already installed so I dunno what could be happening.

shigor 2011-08-29 23:31

This is probably the most confusing game visually I've yet seen :) The way that level morphed with my view just confused the hell out of me. Works as a stealth game, idea of blocking visibility even for top view is something you don't see every day, but I just couldn't take it more then few minutes.

marudziik 2011-09-02 17:45

This is a very good view on how a stealth game could look, although a little unpolished. I like the reality of the concept (like, I cannot see bad guys when I'm trying to hide behind the corner) and the field of view seems better than in other entries using this mechanic. I love the sounds.