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Escape! Data Entry Sentry
Escape! Data Entry Sentry
By shauninman
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 27 | 3.95 | | |
| Graphics | 51 | 3.80 | | |
| Overall | 125 | 3.25 | | |
| Humor | 198 | 2.07 | | |
| Fun | 207 | 2.80 | | |
| Theme | 298 | 2.79 | | |
| Audio | 371 | 1.00 | | |
| Coolness | 418 | | | |
| Community | 457 | 1.56 | | |
Comments
Although an interesting way to view "escape", it felt only loosely related to the theme. Or perhaps that's because puzzle/matching games aren't my forte. However, it was a fun diversion and I've never seen that mechanic before. It felt complete, and worked smoothly.
Only loosely related? The theme wasn't "run away from something!" or "get out of that place!" it was "escape!" :)
milo
2011-08-22 23:13
I like the use of the theme and the graphics. It's a pretty cool mechanic, although more types of blocks would be necessary to make it truly interesting.
More block types? I had enough trouble doing well when there were only 3 block types. Loosely related to the theme, but probably one of the best games in the compo.
Thinking about adding one more, very rare block type: Phillup, a fluffy white cloud Chunk that if left unescaped fills each buffer column to the height of the current tallest one. Could be dangerous if you're close to a buffer overflow but helpful if an unescaped Chomply has prevented a single column from progressing with the rest.
I love to see weird nerdpuzzles show up in LD! Also the art here is super charming. Would buy the iOS version.
kinta
2011-08-23 18:55
Somehow the game doesn't work on my PC. The controls are broken, when I click with the mouse, a totally different block gets highlighted. Or did I misunderstand the game logic?
That's a drag. Which browser? I was pretty lax with browser testing (developed in Safari on an iPad). Last Dare I used Flixel and didn't have to worry about it. We can still make bug fix changes to our code right?
I can't beat level one. What is wrong with me oh god this is hard
kinta
2011-08-24 13:52
I'm using Firefox 6.0.
Ah, didn't realize Firefox didn't support the CSS `zoom` property. I've patched it to use `-moz-transform: scale() translate();` too. Works now in FF6 Mac. Still, good luck keeping up without a touch screen :)