Foon → Ludum Dare Explorer → Users → BlueShaman
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Alone (Except for some Snakes) | compo | 252 | 2.90 | 2.86 | 2.48 | 2.97 | 2.28 | 2.52 | 2.00 | 2.33 | 2.63 | 40 | ||
| 2011 | 21 | Escape | Mirror's Secret | compo | 183 | 3.07 | 3.00 | 2.67 | 3.07 | 2.67 | 2.73 | 1.50 | 3.43 | 5 |
BlueShaman leaves an average of 21.0 feedback comments each event.
Nice. I'm kind of disappointed about the lack of tactics... I won most levels by just standing right next to the train doors and waiting until they were about to close.
Fun, a little short, based on the fact I'm disappointed about that shows that it's a good game. Nice, cutish graphics, although a little tiny. Funny, good jokes. :D
Fun. Awesome. Epicness. :D. I only have the complaint that the little hatching over areas where you have been is somewhat pointless, since you can still see those tiles updating...
Good, but the lack of checkpoints made it too stressful to be fun. The music was a little annoying to me.
Good overall. Mostly the difficulty was very unrealistic since those little things just clouded you, or you just sniped them outside of their range. The turrets couldn't be defeated so. A couple bugs where you could get stuck against a wall.
I like it. The problem is that it's only fun for around 3 Red Mages, too few or too many makes it far to hard for one side. It would also have been nice to make the new ice queen random, rather than the person who first escapes. A little buggy, but mostly no problems.
Problem with your idea is that that's way too ambitious for LD. The maze generation looks good, except there's too many long, long ways to go that have no reason to go that way, they just suck your time away. Collision was buggy, but the game did seem very much done in what you did finish.
Interesting.... Too difficult for me to ever win but I sure wish I could. :D Great theme interpretation.
Good graphics. This concept is overused in my opinion, and the theme didn't really get fit into it. Oh, and my integrated GPU on this laptop handled the game fine. :D
It looks nice, but the levels weren't puzzling. You solved them with patience, so that sort of detracted from the game. Awesome graphics and sound though!
Getting farther seems to be more about whether or not the generator is being nice than any form of skill.... Being able to hug next to the walls without crashing would have made it considerably easier, as well as less-tight generation schemes so there's more room for error. Overall though, very cool! Nice graphics and stoof.
Fun!
Cool. The only real suggestion I have for it is different generation algorithms, which might have made it harder / more appealing, more novel, etc. So that you could play it over and over and over and have a little more variance than with just this.
Why are they so suicidal? ;o. Must be a mean prison. Anyways, it's fun, except after the three prisoners are taken... Then what?
I think it's much more about luck than maneuvering... There's far too much speed and so little control to your ship. It was fun attempting the first level for a while, but I never finished it...
Cool game!
Entertaining, although the health thing is sort of unfair, especially at the beginning when he hits you because the game is just starting... Doesn't matter though. Fun. :D
The cutscene in the beginning was too slow/uninteresting... I actually couldn't get past it? It never advanced? Not sure what's wrong.
I have no idea what I was doing or what was happening, but it was so well designed and fun I didn't care! Epic game. :D
Part of the Ludum Dare is creating your art assets WITHIN the 48 hours. Only the player looks like it's not from Game Maker's sprite library.
Sirens are very annoying... Longer siren might fix it?
I never found the bank (or the exit), so I was just driving around running from the cops. It would have been nice if there was traffic. :3
It's not much fun, although it does feel polished and 'finished'. Some work to make a more interesting world, less crashing your ship, and possibly enemies or some other thing which keeps you watchful would have made a huge difference for a minimalistic change.
I have no idea how I'm supposed to play.... Could you add instructions?
Overall, great. A bit monotonous, and I don't know what the little + thing does. But cool. :D
I would suggest not using such an annoying file host. People will be turned away by that.
The tweaky controls were a little annoying when combined with the ability for one small bullet to obliterate me. Although the leveling and design of the levels and turrets was good enough that it was challenging yet still possible after several very careful tries.
LD22 — Alone (11)
One Of A Kind by DDRKirby(ISQ) 2012-01-10T01:17:00
Devishly difficult puzzles; fun (although I couldn't finish because I'm not the best at solving this sort of thing :) ). The music provides excellent ambiance, although I wish sound was more immersively incorporated to the game.
The puzzle mechanic was very interesting, with two complaints: a) A clearer color choice. The green and yellow, especially when dimmed, were nearly inseparable to myself. b) The lack of identification of one being picked as opposed to all of that color being lit. This would simply help thinking over the puzzles easier.
Simple graphics which work very well and give a much higher illusion of detail. Very nice storytelling is done in this game.
Brains!!! by Leo 2011-12-29T22:45:00
I only ever reached level 7, where I died.
To me it seems that balancing for this game would be very difficult, and at some point (Level 7 for me) it's essentially impassible because there is no open space to be alive on. However, regarding this barrier, you did really well in the difficulty of the game.
My biggest concern for the game is the level design. As far as playing the game is concerned, there really wasn't a difference between the levels except the zombie density at the beginning.
Polishing up the game (more clear controls & direction, slow learning curve), adding more variety (in graphics, zombie type (probably by region because random mixing doesn't really accomplish anything as far as visible typing) ), and making the world more advanced (indoors of buildings, maybe, stairs?) would make it good.
Adding procedural generation for the levels would be awesome (assuming it also had the extra detail, right now, as I said about the level design, it wouldn't really make a difference).
Nihil by vibgyor 2011-12-29T22:30:00
An hour to download... Yeah, how DO you manage 185 MB in 72 hours? Regardless, I'll be back. Roguelikes = <3.
Mine Shaft of Doom by miloguy 2011-12-29T22:28:00
Installers are evil, and I would suggest a nicer host than Mediafire, preferably simply a webhost, or possibly a project management site like Github or something.
But to the actual game. There are two major concerns I have with the gameplay of fighting off the monsters. Firstly, your bullets shoot from your gun, however, you don't aim based on that. Which means you have to aim to the left of enemies to hit them.
The spawning of the monsters is sporadic, and is unfair when they spawn right next to you- either it should be fairer in placement, or you should have warning when they are coming next.
The other difficulty is their persistence. When you leave the room, if they are following you, you will later enter and they will be right at the door.
The intro scene is an interesting touch. I wish the rest of the game had that sort of novelty, though.
In the end, the period of gaining enough ore to upgrade feels pointless, since it's essentially required in order to have any hope of winning of getting the best gun in only the first room, and then later attempting to go through as quickly as possible. It felt like a lot of time wasting after I got four or five rooms down and then realize that this gun was equivalent to the first gun in the first room.
I really wish this game had more polish. The enemy spawning needs more indications and the map, for example, should be done so that it's stylized if it's intentionally supposed to look hand drawn, so that it doesn't look drawn in MS Paint.
Station 48G by Geti 2011-12-27T22:54:00
The killing seems off... The whole death mechanic needs work I think.
Very intriguing beginning. I didn't get very far in the game, and the level editor has problems it seems..
Good looking start.
Beat the Dragon by Gear 2011-12-24T23:42:00
Excellent idea, a few movement bugs (around the edges), nice controls and stuff. Cruelly terrible balancing.
I got (once) four of the little helper people. One hit death is simply too difficult to make the game fun for long. But other than that great. (4/5 overall)
The Word Alone by Matt Rix 2011-12-21T23:26:00
Excellent in everything, except:
The small-masks of the buttons are driving me insane. They should be all the way to the edge. BALRAGAHGAHL.
But otherwise amazing.
Snowfall by Guns_Are_Toys 2011-12-21T00:52:00
"Could not find the main class: Snowfall. Program will exit." Sorry.
Desert Adventure (with Kittens) by Fififox 2011-12-20T16:16:00
This is an absolutely beautiful game.
However, I see some grammar/typing mistakes in it, which detract a lot.
I also don't particularly like this type of game. But that was fun. :D
Don't Make Eye Contact by Sebby 2011-12-19T17:03:00
Nice and simple. I was most disappointed in graphics by the eyesite.
There were also some playing issues, when they started chasing you, and stuff. But fun overall.
Lonely Tower by Sheep 2011-12-19T00:08:00
Very cool- I need to come back and rate this once that appears...
Sometimes the controls were highly confusing, but never aggravating. At the top of the tower, though, there were ladders which could get you embedded in walls.
Comical, simple, nice game. :D