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Cacophony

By malloc

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Comments

staggy 2011-08-22 16:01

Failed to run - problem with the "side-by-side configuration".

redwater 2011-08-23 14:06

same :|

tcstyle 2011-08-23 17:32

sorry, but same with me. Would like to try it out, though.

redwater 2011-08-23 19:43

yeah, the promised awesome end is teasing!

johnfn 2011-08-25 06:13

I'm just here to phone in the same issue. I MUST SEE THIS ORGASMIC ENDING.

wbobeirne 2011-08-26 07:36

Hate to make the comment section look like a broken record, but I'm getting the same error.

andrew-2 2011-08-26 16:03

ditto on the error

excitemike 2011-08-29 16:26

I'm getting "This application has failed to start because the application configuration is incorrect." And trying to rebuild it myself I am finding all kinds of linking issues that I really don't want to try and figure out right now.

jedi 2011-09-01 08:18

Ok, you made some n00b mistakes on distribution but I think we've all been there. First, you distributed a debug build and not a release.

Debug builds rely on debug .dll's which aren't meant to be distributed - hence, nobody without your exact version of MSVC will have them.

Distributing a release build will often suffice if you're just using msvc's libraries (most systems will already have these) but to be thorough, you really should distribute the runtimes with your distributions. See:
http://msdn.microsoft.com/en-us/library/ms235265.aspx
and
http://msdn.microsoft.com/en-us/library/ms235291.aspx

Following those instructions, I built a release for you and included it's dependencies, msvcr80.dll and msvcp80.dll. (Hey, I need to do this for my game, too! ) Link's at the bottom.

As to the actual game:
I could stand the screen shake effect for all of about 1 second. I commented that out so your game would be playable.
The end screen doesn't display on a win condition; you never loaded it.
The sprites are good and the gameplay isn't the worst. Hope you do better next time.

I went ahead and zipped a release build so anyone can play it. I also include another version that fixes the issues I mention above.
Here it is:
http://www.megaupload.com/?d=ARJQVPP8

malloc 2011-09-02 00:11

Wow! I didn't think anyone would go that far into trying to make the game playable. Thank you so much for your feedback as to what I did wrong, and thanks for going to all that effort to playing it!

To be honest, I found out shortly after I released it from some friends that I had that error but I had no clue how to fix it. This was my first time releasing something I had made in VS, and so I didn't anticipate it being so hard to release. Combined with how unfinished I felt the game was (like you said, I never tested the end screen) I didn't try to figure out how to fix it and wanted to leave it behind me. Maybe that was kind of terrible of me and I'm sorry 3:

I feel like I've learned a lot and I hope to be more prepared next time. Thanks for your feedback Jedi :D

The ending for all of you who want to know is a screen that says something along the lines of "You've been trying to escape, but the button has been beside you all along. Press the escape button to escape." And doing so exits the game.

summaky 2011-09-03 20:55

I downloaded Jedi's version because I couldn't play your due the "side-by-side configuration" error.

The screen shaking is so nerving. And the game is too difficult for me :-)

blueshaman 2011-09-11 17:14

I have to say, megaupload is so annoying. Try finding a host that doesn't force you to wait 40 seconds just so you can get a low priority download. :P

blueshaman 2011-09-11 17:21

I unfortunately couldn't play very far, because combined with my colorblindness and the shaking, I couldn't see where the floor and walls were.
It would be nice if the enemies had a clearer way of showing how much more they needed to be hit, but overall it was a simple game that translated into something that would have been fun if it was more easily playable.