I could get until the level where the ground rotates.
This game is rather frustrating. I don't die as often from the enemy bullets than I die from falling into the void emptiness. When you are invisible you have to guess where you are otherwise you lose.
IMHO guessing where you are and staying stealthed to avoid enemy fire are two nice game mechanics, but I'm not sure if combining them is a good idea. Maybe it was just the way you combined them that made the combination frustrating.
I see you used Blender to make the graphics. You couldn't get the animation rigged right, but the light effects are cool. Given that you don't use 3D movement isn't really necessary in the game, I think it would have been a better idea to do it in 2D.
Good concept, bad execution. Next LD work on playing and polishing the game more, rather than doing 3D graphics, I'm sure you can make something great then :D