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Box Blast
Box Blast
By penguindon
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 1.62 | 6 | |
| Fun | | 1.37 | 6 | |
| Innovation | | 1.25 | 6 | |
| Theme | | 1.87 | 6 | |
| Graphics | | 1.00 | 6 | |
| Audio | | 1.62 | 6 | |
| Humor | | 1.00 | 5 | |
| Mood | | 1.16 | 5 | |
Comments
Cool idea, though when I died and I click play again I would still be dead and unable to do anything. I checked the source but the death manager which I assume is causing the issue is the same as the menu controller. I'm betting it's just a simple issue of a variable not being set to false or 0 at the start. Either way, cool concept with some fun music.
@dangogamedev Thanks for your input! That very easily could be the issue. I wasn't able to do much investigation because of time.
Some issues when replaying, fits the theme, nice work!
The boxes were getting stuck in the input chute.
@poohshoes That occasionally happens because of to many boxes try to come down. As long as you don't repeatedly get the wrong color put in, it should be fine.