FoonLudum Dare ExplorerLD32 → walkin' talkin'

walkin' talkin'

By justthestudio

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CategoryRankScoreCount
Graphics564.42
Theme1093.96
Audio1753.52
Innovation2263.56
Mood2433.45
Humor4882.92
Overall5313.20
Fun6312.88
Coolness143646

Comments

tuism 2015-04-21 09:45

I really like the idea, but it's really not clear what I need to do. There are words above and below the line, but I don't know if I should do those or not do those... And then it just become a case of whack-a-mole rather than finesse and conversation.

Really interesting idea, if it could be implemented with an Eliza-like (or Siri-like, if you're under 25 :P) conversation engine it could be interesting.

Oh I could walk all the way past like 10 rooms before it actually kicked me back to the beginning.

gameproducer 2015-04-22 19:52

Overall a nice entry. Cool graphics and nice idea. I agree with @Tuism: was hard to think what option I should choose.... as there wasn't really good way for me to understand the consequences.

dustoutgames 2015-04-23 23:17

I managed to get through several enemies, but the farther I went, the more confusing it was to see how to defeat them. I did really like the graphics, and the music was pretty nice.

mrshoestore 2015-05-02 01:55

I think this has great style, but it is a bit tough to figure out what to say to people. it does become a bit of try everything to see if anything works.

jacob-peltola 2015-05-04 18:48

Awesome gameplay really confusing at first but easy to pick up after a few playthroughs, well done

nowandstudios 2015-05-04 19:35

Needs more logic in the decision making but all on all good idea. Nice graphics and music aswell.

jk5000 2015-05-04 19:58

Music, graphics and concept is good. Hard to figure out what you are supose to do, to find their weakness.

jacques_le_lezard 2015-05-04 19:59

Nice atmosphere & gameplay, one of my LD32 favourite !

fabraz 2015-05-04 20:20

Cool art assets. Like the vibe of a 70's detective story.

I felt the options were good but that the enemies themes were a little bit opaque. I also wish I didn't have a hallway full of crying guards by the end. That was the only way I could seem to defeat them after the first one.

Difficulty scaled very quickly, so I reached a point where I couldn't get even one stun in to try and deduce the puzzle before being sent back for the loooong slow walk :(

Overall great idea, theme, and take on the prompt!

fussycashew 2015-05-04 21:28

Really interesting use of the theme! It was also surprisingly engaging. However, I feel there was too steep of a learning curve, and I spent most of my time just guessing at random responses for the personality type, and then getting booted back to the start.

sakergames 2015-05-04 21:55

Nice one. The emotions means the weapon :). After the final level are darkness only but otherwise is OK. Lot of stars for you.

poohshoes 2015-05-04 22:35

I struggled to figure out what to do.

zqmony 2015-05-05 02:38

The game had nice graphics and a very good idea, but it did get a bit confusing towards the end.

mrodrigues 2015-05-05 17:51

Awesome graphics! Loved the characters' art!
The mechanics look ok, but I couldn't guess the outcome of my decisions. I'd advice you to make the feedback clearer. :)
Nice job!

gelisam 2015-05-11 11:42

The early enemies did not do a good job of training me to use my abilities so that I am ready to face the harder enemies. Instead, I used chose randomly for the first few enemies and it worked, and for the later enemies I didn't have enough time. I eventually noticed that some lines caused some enemies to wait longer, but I couldn't figure out the relationship between lines and enemies, it was just trial and error. It also took me a while to realize that it was better to always use the same emotion or two than to mix up all four, as the counters mechanically imply the opposite.

roguenoodle 2015-05-11 20:11

Loved the style, both visual and audio. The gameplay was a little confusing though - some enemies were easier to crack than others, but I couldn't really figure out why.