nxt 2014-04-28 06:29
A nice entry; I'm very impressed with how polished and smooth this game feels.
Foon → Ludum Dare Explorer → LD29 → Flesh Hunter
By tombofry
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Fun | 27 | 4.00 | ||
| Audio | 34 | 3.95 | ||
| Overall | 83 | 3.86 | ||
| Graphics | 147 | 3.90 | ||
| Mood | 254 | 3.40 | ||
| Humor | 408 | 2.65 | ||
| Innovation | 773 | 2.76 | ||
| Theme | 881 | 2.85 |
A nice entry; I'm very impressed with how polished and smooth this game feels.
yo, the upgrading system works very well, game feels well polished overall too. you could have made getting hit by enemies more noticable in my opinion though, white flash or idk. And maybe: more different type of enemies
i liked it
Nice and polished! Cool music and sfx! And screenshake is always nice ;)
Very, very fun to play. Good graphics, and the controls are exactly how you want them to be, so it's a real pleasure to play. Good job!
Extremely well made. Fun and action packed!
This is certainly the most well polished game so far music is good, graphics mesh well, and the control is very smooth. About the only thing I would like different is a little more vertical visibility, since the enemies come from above and I got hit many times because I couldn't see what was coming until too late.
Woah! Nice game, very polished. It reminds me of Killing Floor with these rounds/shop mechanics. I like the mood created by the music and the camera movement. Grats!
Wow, polished and beautiful.
Love the amount of polish. Had a bug where I got past wave 8 on inferno, but no more enemies spawned, and the door wouldn't open.
Very very nice! It's awesome just to think you made this in under 48 hours. Love the graphics, music, and just the game itself
Fun to play, though pretty repetitive (since I only saw 2 enemies in the first 10 levels).
Really great music and menus (dat transition)
The game is fun and seems polished, especially the menu and help. There is a bit of an issue where I see small gaps between some tiles as I move, I assume due to rounding them differently. The line of my pistol shot looks like it stops before it hits an enemy when it hits them because their hitbox is large, I feel it could just show the line going through the enemy., or at least as far as the center of the enemy.
I also didn't realize at first that I had to collect the point things, and went into the door as soon as it said wave complete and wondered why I was so poor.
Very fun to play, and great music too! I just wish there were a way to get life back, and it's frustrating when enemies drop on top of you.
I think what this games makes great is the user feedback. The dancing text, the screen shake, the animations, the sound and the +1 thingies all do their job pretty good.
As I already said previously I really like the music! :)
The pixelart is solid, I really like the colors you used. In the first level it's hard to distinguish the points and the grass.
The enemy AI can be easily tricked by camping under something.
All in all a very polished game with great user feedback and a cool soundtrack! :)
Those were some gooood 'n' smooooth animations.
This came is very complete and polished and was a lot of fun. Runs smoothly on Linux.
There is a bug in the second level, when you go down, sometimes enemies spawn inside the roof and get stuck.
Overall it's very fun and looks nice. I even managed to get the laser gun, but some things have been annoying.
I wish I could zoom out more, as the flying enemies appear really fast. Also you have to stay under a platform so no enemy falls directly on top of you. And I would have loved to be able to heal myself.
Nice entry! I like the screenshake :P
This is a really fun to play!I t was well rounded and polished :)
Nice game :)
Good job!
Nice soundtrack :)
Amazing game :O really love the arts and mechanics :D