10 Seconds of Grey by Almax27 2013-08-29T20:20:00
Interesting graphics and models! Works really well.
Also interesting concept. I'd love to see this more polished and with a clearer objective.
Nice enrty! I had fun :)
Foon → Ludum Dare Explorer → Users → voltorben
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | One Click Headshot | compo | 348 | 3.19 | 3.00 | 2.90 | 3.35 | 3.10 | 2.28 | 2.25 | 2.29 | 28 | ||
| 2013 | 27 | 10 Seconds | Memory Groove | compo | 217 | 3.44 | 3.06 | 3.38 | 3.42 | 3.06 | 3.24 | 2.67 | 3.21 | 57 |
voltorben leaves an average of 22.0 feedback comments each event.
Interesting graphics and models! Works really well.
Also interesting concept. I'd love to see this more polished and with a clearer objective.
Nice enrty! I had fun :)
I can honestly say that i've learnt to count seconds better! Sucked in the start, but became pretty precise towards the end.
Considering you only used 48 mins, this is an fantastic entry.
So simple, yet good fun.
holy crap! What a weird game! Loved it :D
Really liked the graphics and the audio. Really well polished. And the game mechanics were good too.
I think you are thrown a little fast into it, but i guess you'll get the hang of it after the first try.
Great entry!
neat game! I love the colors and the feel of the graphics. nicely done. Could have been cool with maybe a small soundstrack.
Not much lasting appeal, but fun to try out :)
Nice entry!
Cute little game :)
I love the graphics and the colors!
It's a nice platformer, but as someone else mentioned, camera should be fixed dead on the player!
Maybe the controls were a little too perfect? could be nice with more momentum and gravety when moving around.
I'd love the game to be a little longer, but i know 48 hours isn't that long :)
I enjoyed playing it!
can't open the mac version :( It says it's corrupted and can't be opened. Running mac OS 10.8.2
Cool game. Gameplay was a little too fast - Would have been nice with some more ways to restart the timer.
Also, it gets quite challenging (which is good) but kinda tedious that you have to restart from level one.
Nice graphics, and also nice sounds :)
All in all a pretty good game, and some nice game mechanics!
Shiiite! (literally)
It was quite challenging at the start, but when i found out i had infinite poop shots, i got really easy (i thought i could only shoot the poop i had picked up- that might be an idea for better balance).
Could be cool with more levels :)
Lovely art and sound.
Great game, i enjoyed it :D
Really cool game!!
Graphics are top notch. Sound is really cool. And gameplay is addicting!
On the downside, as other has mentioned, there is a little too much going on on the screen at times. Maybe just a turn a liiitle bit down for the particles ;)
Also, i'd love to have jump on z or somewhere else than up. Don't know if it's just me, but i've always found movement easier/ more fluent when jump and move are separated.
Good work!
fun gameplay!
Could imagine more levels - maybe with time power ups.
And i liked the graphics too :)
Cool game
i got 22!
Really cute game. Loved the graphics (tho i wished it had been double sized pixels so i could see more detail!)
I think the balance is kinda ok - easy in the start just to get the hang of it, then BAM, hell freezes over and there is fucking penguins everywhere ;)
Sound would really have added to the experience.
Great fun!
Really confusing! But in kind of a good way :) Liked the fast pace, but as mentioned it left me confused some times, and i had to use the J key.
I also liked how the sound track shifted between dimensions.
So yeah, pretty hectic game, but also quite entertaining.
got 5825!
I don't really know if the game got any harder the further you got. It seems a little easy, but boy did it feel good to spam those trains :D
Had me entertained!
yeah, sorry. have the same problem on Mac OS 10.8.2 as above :/
Wow, I love the idea!
Really entertaining. I just wish there'd been more levels..
You had me when i started pissing all over the wall! haha
can't launch. Mac os 10.8.2
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/thepattybeastlabs/ld27/LD27 : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Can't launch it either.. just crashes when i open.. Running mac OS 10.8.2
The screenshot looks great, tho :) will be checking back to see if the problem has been solved later.
I cleared a pretty big deal of the map before finding the treasure. Maybe it was a wee bit too big.
Other than that, i really loved the high pace of the game. I did, however, find the quick controls a little hard to navigate in between two block. maybe a tile based movement would have been better?
graphics were OK. Could have been nice with a little polish as you mentioned, but i know how hard it is to finish a game in 48 hours :)
I enjoyed it!
Oh, and badass music B)
Will comment here so i can can find it later, if i get my hands on a computer with windows!
Looks and sounds really neat. Also saw your blog post (a screenshot) about it on the front page during the jam, and i've kinda been looking for it :)
For an 8 hour entry, i'd say that pretty impressive!
I liked the fact that it was hard to stand completely still due to momentum (i guess?) made it seem that you were falling at really high speed (did you actually fall down, or was that just the way i saw it?)
As others mentioned, it could be cool with some sounds - at least for indicating damage.
Had a fun time playing it, and a nice little challenge. I like the idea of the game crashing if you actually are mad enough to hit the bottom!
Wow - totally not what i expected!
Total fucked idea, but i kinda liked it :D
Loved the small police men trying to round you up. Also the hurt/explosion animations were really cool!
haha! Made me laugh when it first exploded!
I liked the graphics.
Could have been cool with maybe some more advanced levels of bomb defusing.
Anyways, cool little experience.
You got me really excited to try it, but sadly i'm also stuck at the laoding screen :( mac os 10.8.2
Commenting so i can find back later, and hopefully you'll have solved the problem :D
Lovely graphics :)
And a cool concept.
What i think is off is the balance.
You should introduce weapons in the game earlier, or make it easier to survive without. The first two times i tried, i didn't get to buy anything, because i just spawned on top of monsters..
Could have been pretty cool, as megashroom has mentioned, to introduce some enemy AI. Then you could also introduce some more battle, making it a little more about fighting than just avoiding. but yeah, 48 hours isn't that long :)
I enjoyed it!
Cool graphics!
Stop complaining about not getting done, and just be happy for what you made :) Makes people negative before playing the game, which i personally don't think is a good idea.
Gameplay was fun, and fairly unique! The game mechanisms worked really well, and even though not that long (which isn't necessarily a bad thing if you want people to play it trough before playing) a had a great time playing it.
The controls were really oldschool. Stiff and a little annoying - exactly how it should be in those type of games :D
I think it would be really usefull if the Web version linked to a page with the .swf embedded! Makes it easier for people to try.
I didn't really catch the point of the game - the cat just kills you?
Cool graphics :) Could use some sound, though! (or maybe it just didn't work on my computer?)
Very cool game! I love the 3d art. It could have been really cool if the interface (fonts and intro screen) had followed the same pixel style..
Game wise it was quite entertaining and addictive! It was a little tedious in level 2 when you fall over the edge, that you didn't restart right away (to me some time to figure it out). And also a little tedious to restart from level 1 every time - but i guess that's a part of what makes it challenging ;)
I got to level 6 (just after the treasure) but i simple couldn't figure out how to progress! Hope i didn't miss much more levels.
Overall a fun experience!
Any chance you can compile for mac? Look's really interesting - i want to try :D
Nice art!
How are you supposed to start the game? What are the controls? Looks interesting, but when i launch the web app, i can't do anything.. (on mac 10.8.4 Chrome 29)
as others have mentioned, it could have been cool with more interactions. Maybe they could even unfold different varieties of the story.
Either way, good little story, It was written in a realistic way that i think almost anyone can relate to in some way. And the art was very nice. Good atmosphere overall!
But yeah, more game next time, and this could go from good to great!
i really loved the feel and atmosphere of this! and i wish i knew what the fuck i was doing :) I'd love a more detailed guide, because it seems there is quite a lot of things in this game.
I really love the radar thingy, with the mouse over on different objects. Really cool.
And awesome music!
i do wish you hadn't made the interface all ms paint style. Could have been really pretty with a pixel font and some nice rounded/shaded pixel boxes.
Good work!
I like how the robots try to dodge you! pretty cool.
But as smudgedcat said, i didn't really feel i was in danger at any point. You should definitively do something about that!
You should also fix the scrolling issue.
To fix it, remove "overflow:hidden;" on line 587 in index.html.
LD28 — You Only Get One (9)
That one spot by madflame991 2013-12-16T20:00:00
wow! mind blown :)
Really cool concept, and very well executed. Solid entry!
Papaya by Tsumei 2013-12-16T19:51:00
Haha. i took the half papaya - loved the reaction!
The graphics are great. The beavers looked a little like humans, though.
I would have loved for the game to be a little longer. And maybe a little more interaction from the beavers. But i can imagine that there went quite some time into those graphics :)
Drain by hydancer 2013-12-16T19:33:00
Very interesting. And really awesome graphics! I had a hard time managing everything, and it seemed my beings died quicker than i could breed new ones. Maybe i'm just too slow.. Great entry
Bomb by Nnnnneeeedddd 2013-12-16T19:15:00
With some polishing to the controls and collision this game could have been fun. Unfortunately they we're just too frustrating, and i couldn't finish. Sorry for being frank.
Also you clearly didn't take those to background images in these 48 hours! Better luck next time :)
Choose Wisely by zconnelly13 2013-12-16T19:04:00
Really impressed with the overall complexity! All the choices, and the sizes of the levels where great.
One thing that annoyed me a lot, though, was the controls, and if it hadn't been for that, i would definitely have taken another go to try some of the other mechanics. (It's was to slow. Felt like low gravity, but i weighed a ton).
I really missed some sounds and music... But with all the mechanics i'm surprised you got it done in time :) good work and cool graphics. Solid entry!
My Last Pocket by marccspro 2013-12-16T18:38:00
couldn't launch on OS X 10.9 :(
(jar file just doesn't open when i double click)
Trick or Treat by LastResortGames 2013-12-16T18:36:00
Really clever! I would have like seen this a little more polished (not graphics wise, but some of those inventories where a little clumsy as another mentioned). Good entry :)
RSD by onemoar 2013-12-16T18:28:00
Weird physics - I don't know if it was intentional :p
I also started going backwards a couple of times on my first go.
It would have been nice to keep track of the distance while playing, and also a better system for ammo. Pretty fun!
Blueprint by Sim 2013-12-16T18:13:00
The OS X build seems to be the linux build (ld28_blueprint_sim_linux.tar.gz) - possible to upload a proper OS X build? :) Looks interesting!