FoonLudum Dare ExplorerLD26 → Double Edged

Double Edged

By pereubu

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CategoryRankScoreCount
Graphics204.29
Coolness285
Mood1793.42
Fun1873.46
Audio2493.22
Overall2833.45
Innovation2963.45
Humor3382.58
Theme4283.66

Comments

KinokoFuhen 2013-04-29 10:35

Man, I love your game ! It's really fun to play. However, it's not well balanced. Black player has bigger area or at least, better paths. But still a great game !

toki-anholmes 2013-04-29 11:46

tré bonne idée, et joli design, <3 great work !

perry 2013-04-29 11:55

Everything looks so wonderful! If you worked a bit more on your coding you'd have a fantastic game on your hands.

mchaza 2013-04-29 11:56

Love the graphics, tho it was hard to know where you were alot of the times.

hyakutaro 2013-04-29 11:59

Whoa!!! Really well done.
Everything is really polished and the concept is really cool.

pol 2013-04-29 17:10

luv tout pareil <3

corrigan_sam 2013-04-29 17:48

Very cool idea, however i think it needs more polishing. However a very cool game!

ernyz 2013-04-29 17:53

Very nice just as the samurai jack cartoon :) although it took a while to get used to playing with white samurai.

kewry 2013-04-29 17:59

Needs some polishing but it's very fun as it is

donan 2013-04-29 18:24

Cool game :D. Too bad couldnt play with a friend. Graphics and idea are really nice.

juniorus 2013-04-29 19:13

The characters are really well-done! And the music fits perfectly with the mood of this duelling game.
Too bad I don't have a 2nd player.

grambler1 2013-04-29 20:12

I thought the game was lagging when I heard the music for the first time. xD

Nice overall experience, had some issues here and there with players getting 'stuck' when jumping vertically up into walls, but that's about it.

Good job! ~

pereubu 2013-04-29 23:46

First, thank you all.
I spent a lot of the last hours polishing the LD ( in fact, I was tweaking the shadow/light to make it unstable ) and
the other great amount of work was polishing the dashing wich i'm pretty proud of.
If by "Polyshing" you guys meant the stuck character when dashing, I tried my best to avoid it with no sucess, and it probably needs a way to parry or some other interaction.

I suppose I will restart this game from ashes ( maybe with a friend ) because I have a lot of ideas to make it even more fun to play :D

lekochen 2013-04-30 01:57

Very nice graphics and atmosphere, good job.

blennosoftgames 2013-04-30 02:26

This is incredible! Amazing aesthetic, and overall brilliant feel.

invictusv 2013-04-30 02:30

This is very cool. I love the idea, the music, the graphics. Awesome stuff!

memphisten 2013-04-30 03:08

nice idea with the hiding in the shadows :)

alcazar 2013-04-30 04:01

Nice idea...

piotguy 2013-04-30 08:11

Spend 3 hours playing it with my roommate, a really good game

robotic 2013-04-30 09:59

Cool design, neat idea. It works great.

jubjub-2 2013-04-30 10:03

Loved this concept! It's like a true battle with both sides of the brain trying to coordinate it. Incredibly polished given the time frame. Good job!

dohan 2013-04-30 13:59

We love this game! It needs more leves, though.

graytest 2013-04-30 17:56

I could unfortunately not play this with anyone else, but I love the hiding and the flashes (only problem is that I don't know where my own guy is). Really cool! You should keep working on this!

pereubu 2013-04-30 18:24

Well the flash is mainly used as an anti camp and a way to spot yourself.
The dash is in the inverted color for the same reason

pplo 2013-04-30 19:44

I really liked the art in your game. Unfortunately, I have no one to test this with ... so I can't really judge the pleasure of the game play. But good work for what I can see!

bernhard 2013-04-30 20:30

I first thought the inverted areas where the player isn't visible would make it hard but I could move well. A variety of levels or maybe random platforms would have been nice.

biscuitdough 2013-05-01 06:02

the controls are a little stiff, but overall pretty good, great look

chman 2013-05-01 15:03

Just wow.

pereubu 2013-05-01 15:15

hahaha thanks a lot man :D

enzo 2013-05-02 15:08

Super stylish, pumpin rhythm, A+

turbodindon 2013-05-02 20:57

Excellent soundtrack and graphic style! That game has a real personality. Great job!

axcho 2013-05-03 04:08

Love that graphic, contrasty style. And the robots with swords. ;)

rujomarco 2013-05-03 08:07

the visuals are perfect, too bad i couldn't try it with another player.

brotherst 2013-05-05 12:27

Whoa, yeah, instantly thought of the scene from Samurai Jack when I saw this :) Really excited to play this, will try it out with my brother later.

loxo 2013-05-05 15:42

Interesting graphics.

minionstudios 2013-05-05 16:35

Great and simple! Love the hide in shadows or light bit. FUN

orni 2013-05-05 17:47

I loved your previous LD entries and love this one as well - well done :)

I've played this with my girlfriend and this might be the best fun we had playing on the same pc for a long time

very well done :)

thomastc 2013-05-05 18:12

Could you rename the "Download" link to say "Windows" or similar? This would let people on other platforms (e.g. Linux, OS X) know that they don't need to bother downloading.

wilbefast 2013-05-08 17:55

Damn it, *I* was going to make this game :P Ah well, I guess now I don't have to. Nice one: the sound and music are both great, as is the art-style, and stealth on a single screen was a very ambitious design challenge to take on.

There are a few readability issues, though this comes in part from the fact that showing information to one player hides it from another. I'd like more feedback on kills and deaths though: check out Samurai Gun to see what I mean. https://www.youtube.com/watch?v=-IJZ3TSjuaE

pereubu 2013-05-08 17:57

Yeah, i was using samruai gunn a lot for inspiration, and i'm actually working on feedbacks for the post compo release.

benjamin-soule 2013-05-12 15:37

I have nobody to play with but the game seems interesting. The slash attack couldown seems a bit fast maybe a slower cooldown + only one life would force the players to use the shadow mechanic more often instead of running and slashing in every directions.

pereubu 2013-05-12 17:03

The old version was 1 life only, but it breaked the rythm of the game too often, players usually wanna fight each other and hide only when necessary.
I'm actually trying to make the pacing slower to let the player think before attacking.