matthias_zarzecki 2013-08-26 02:03
Solid title! Love the terrain-mechanics :)
Foon → Ludum Dare Explorer → LD27 → Battle Switch Arena
By endlosnull
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 359 | 3.23 | ||
| Innovation | 470 | 3.08 | ||
| Audio | 502 | 2.64 | ||
| Overall | 569 | 3.04 | ||
| Fun | 592 | 2.88 | ||
| Mood | 800 | 2.43 | ||
| Humor | 932 | 1.50 | ||
| Theme | 1031 | 2.50 | ||
| Coolness | 1229 | 46 |
Solid title! Love the terrain-mechanics :)
Pressing the control key allow for rapid-fire attacks, was this intended?
Rapidfire is intended if you hold down the fire button. Ctrl is just an alternate input for fire.
The terrain is crazy. Decent game. Good job!!
Super cool arena generation.
Nice Game with solid mechanics!
Solid, however the flying enemies are too fast to shoot at range and never get closer to you.
I really really love the terrain graphics :)
Great, Great game.
Would pay to play this if it was developed properly and if it had coop or an online battle arena style game, something with others would be really cool
Aw man, instant death on getting randomly splatted? Evil!
Mouse sensitivity is a bit high, but after dropping my DPI settings it was awesome. And those cubes had it coming.
Looked rad but mouse sensitivity and no inverted option that I could find made it unplayable for me.
Cool effects, likewise fount the mouse sensitivity to be a little high for me, still fairly enjoyable
The morphing terrain is pretty sweet! Very well done!
Very Nice.
I like how the arena just changes every ten seconds by random terrain bits falling from the sky, and then morphing into the ground. and on the fly generates.
also the Pews.
Could use some variation in the enemy thought. Ranged maybe? only cubes I saw was just cubes comming up close (to atttack) to be easily killed (Infact, I think the terrain is the enemy here than the cubes)
Like the rapid fire. The terrain made me a little confused at first, but I got it eventually. Pretty hard to play on a touch pad.
Technically impressive terrain generation (albeit causing some frame drops on my 5 year old laptop, but very understandable), and pretty fun gameplay. It kinda gets monotonous eventually, though, and I ended up looking at how the terrain can form and deform while shooting down the cubes haha! I think this concept can be expanded to become a more robust, fun and hectic shooter!
Very cool look and the changing big blocks is awesome! Real nice job.
I really like how the scenery changes itself.
Nice entry!
Doing a 3D procedural game in 48 hours is insanely tough, and you pulled it off with style - this is awesome! Congrats! :)