anachron 2013-12-16 22:30
Really fun zero-gravity/intertia game! Nice home-drawn graphics. Music and sfx would add to the experience :)
Foon → Ludum Dare Explorer → LD28 → Graham Vs Lord Nebulon
By articulated
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 386 | 2.50 | ||
| Graphics | 628 | 2.68 | ||
| Fun | 684 | 2.59 | ||
| Mood | 737 | 2.42 | ||
| Overall | 843 | 2.55 | ||
| Theme | 853 | 2.19 | ||
| Innovation | 871 | 2.23 | ||
| Coolness | 1083 | 46 |
Really fun zero-gravity/intertia game! Nice home-drawn graphics. Music and sfx would add to the experience :)
Nice art theme. it reminds me of Toejam and Earl.
I like the theme/graphics, but have trouble getting very far through the levels as I suck at that style of controls :P
All I have in the zip file is a .gmx file. Couldn't play
Very fun and very challenging. Controls are pretty slick in my opinion.
Oh how I wanted to beat this, played for a long time and had fun throughout. Yet alas I make a poor space adventurer and Nebulon remains dastardly as ever. One issue, after dying by stalactite where you can't return to the level select.
Good work, I'll definitely try to clear all the worlds in the future.
I love games like this! You've done a nice job with the graphics, and a little bit of sound would have been good. Also, having a multi-file download which then launches a windows installer is a bit of a pain. Finally, having to click through those "you crashed, you have to go back" screens over and over again just gets frustrating!(but that's more the fault of a bad theme than of your game ... if you continue to work on this game after Ludum Dare please take out that rule - it adds nothing and is just a bit irritating! ;) )
The attempt to shoe-horn in the theme just made it pretty annoying.
I enjoy gravity based games. Congrats!
cool, lunar lander -gravity concept. really wish I had some sort of timer, or other auxiliary pressure mechanic (like lunar lander's fuel), but as is it's solid.
Good classic fun, and quite funny, well done
Can't play, mac
The crashmessages get quite annoying pretty quickly. Most levels are too unforiving for the controls available, plenty of improvements are needed such as the ability to stop completly if you have low enough speed or remove the rotate and thrust mechanic and replace it with 4 direction thrusts. The entire fireplanet is pretty bad designed since getting the smallest amount of speed in the wrong direction on any of those levels will pretty much mean certain death since it is so difficult to counter it. The hitbox should not change when rotating it only add another annoying layer to the gameplay. With gameplay that is as slow as in this game restarting from the beginning of the entire planet at death is a bit much.
Also, after finally beating the fireplanet the game crashed with the following message and that was quite dissapointing.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of <Unknown Event>
for object obj_stalactite:
Push :: Execution Error - Variable Get -1.obj_nebulon_black(100016, -1)
at gml_Room_rm_mapscreen_Create
############################################################################################
The game could be much funner if you wouldn't have to play from start whenever you crash...
but nice concept
The enjoyed the game even if i didn't get to far into it due to me being bad with the controls but it was a good game.