FoonLudum Dare ExplorerLD31 → Not-your-average-pacman

Not-your-average-pacman

By jfreax

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CategoryRankScoreCount
Coolness366
Humor5592.48
Theme6043.57
Mood7062.76
Audio7142.41
Graphics7212.81
Fun7352.90
Overall7443.02
Innovation7922.79

Comments

xaedes 2014-12-08 02:56

Nice graphics and cool idea.
Lots of levels

agentparsec 2014-12-08 03:03

Interesting, but it gets into a lot of situations where it's nigh impossible to proceed, like 4 ghosts clustered around the last dots and refusing to budge.

groydis 2014-12-08 03:12

Interesting take on a classic. I always like it when people get the classic and try to find ways to improve them. With a bit more polish I feel like the experience would of been more fun. Good Work!

jfreax 2014-12-08 03:15

@AgentParsec: Yeahh, the ghost movement is bad, and thats a problem. But did you know, that you are able to kill ghost? This helps, at least in most situations.

pinpickle 2014-12-08 09:56

Even from the outset, the movement is fluid enough to make you feel like you are in control of PacMan.
Good take on the theme, I did have to ragequit not very far in though.

kraln 2014-12-08 10:59

Sounds were actually painful! I like the game concept, and I think it could have potential

lisac 2014-12-08 11:04

Interesting twist! :)

eruiz00 2014-12-08 11:43

Strange pacman clone with oscure motivations. Done with LibGDX always is a good idea, instead. Well done!!!

hadesfury 2014-12-08 12:15

Interesting game :D

mahu 2014-12-08 12:56

Enemies moves randomly, so sometimes its impossible to proceed. The sound is awful especially when have lot of lasers at the same time on the screen. Very challenging

gaspard_ 2014-12-08 14:40

Got through the 7 levels.
Nice concept!
You could have made us explore the level a little more.(I nearly never went to the right of the screen...)
The controls were fluid too.

renatopp 2014-12-08 14:41

Pacman with lasers =)

A suggestion: you can do small changes to the pitch (up and down) to make a variation of the sounds (you can do that with audacity, it is very easy), so it wouldn't be so difficult to hear a sequence of them. You can also limit the maximum number of sounds you play at the same time, for example the lasers.

Good job.

davidb 2014-12-08 15:02

I like it. Both, we use pacman classic at start point + java. but we created very different result (tech, visual, gameplay). The ludum dare magic.

mrspeaker 2014-12-08 15:37

Good work - very interesting. But I'm not so keen on those controls - feels a bit "floaty and imprecise" to me. Maybe it's just because I know the original controls too well ;)

gagapete 2014-12-08 20:17

Great game. Controls are a bit weird on mobile (Kindle Fire) so I didn't get very far (Level 3). The ghost AI should be more predictable and less random. But nice game overall.

indieindio 2014-12-09 04:02

nice check us out http://ludumdare.com/compo/2014/12/08/super-touch/

sirjavagaming 2014-12-09 12:47

Movements are bad, the rest is ok

danidre14 2014-12-09 12:54

It was a bit of a rage game, but it's really cool.

tater_hater 2014-12-10 07:43

Not bad. Like the mobile port

gre 2014-12-10 17:24

weird and fun

rnlf 2014-12-10 22:18

Tried it on android. The controls need a bit much of finger-movement. Nice interpretation of the theme!

humanics 2014-12-10 22:31

can't get past level 2 on android :\
ate everything but the walls
judging from the description pretty funny game, tho!

jfreax 2014-12-11 03:42

@HUMANICS: Ohh, you are right. Level 2 was defect on android in same cases. I fixed it.

snickersnacks 2014-12-12 21:45

Interesting take on Pacman, it's awesome that you got through so many levels in such a short period of time. Nice entry :)

wakka 2014-12-13 08:49

interesting controls for a pacman clone.

lmt 2014-12-13 16:59

Quite a nice game. Ran smoothly and was relatively fun to play. Also the theme was strong throughout.

phocker 2014-12-16 04:00

nice pacman variant - although letting the ghosts go thru walls was mean - awesome game

jezzamon 2014-12-20 22:50

Ah. I got stuck on level 6. Didn't figure it out. I saw a coin that was in an inaccessible place and gave up :P

Nice concept, although the laser sound effect should really be much shorter if you wanted to set it off so many times, because when they overlap and become much louder it's a little annoying...

Also the idea that lasers gave you health in that one level was a little too cryptic. I beat it but I didn't even know that happened. A sound effect would have helped, because I still had to mindset of "laser's kill me". I ended up beating it because I was lucky and the lasers never blocked my path