FoonLudum Dare ExplorerLD29 → vers la lumiere

vers la lumiere

By davidb

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CategoryRankScoreCount
Coolness361
Audio10431.40
Humor10551.20
Innovation11722.10
Mood11851.89
Graphics11852.00
Fun12221.87
Overall12552.03
Theme12561.59

Comments

mess110 2014-04-28 09:39

trying on chromium and it just freezes :(

vilya 2014-04-28 11:41

I think this might work better as a 3rd person game - I found it really hard to time the jumps and ducks without that sort of feedback. I only made it over the first jump once, in fact! Maybe just increasing the time you stay airborne/crouched for would make a difference?

davidb 2014-04-28 13:02

I agree the timin need some tuning. I create a video, to show when to jump,...

philip_sinclair 2014-04-28 13:13

i couldn't get this to work on firefox, kept freezing on loading screen :(

orangepascal 2014-04-28 17:18

runs, but very slow and sluggish. Interesting idea, but the low framerate makes it hard to really enjoy it

davidb 2014-04-29 07:59

I deployed a port/fix for MS Windows (authorized by rules). Linux is my main environment.

delfino 2014-04-29 08:33

I played in chrome on Windows, runs well. It's a tough game, good job!

mir007 2014-04-29 08:36

Froze my osx chrome..

zeta 2014-04-29 11:49

Froze on initial loadup, once playing the game it was a good concept, felt like I was free running

garygreen 2014-04-30 18:52

Hi. I tried to run it a couple of times in Chrome, but couldn't. It gave me these errors.

Failed to acquire 3D RenderingContext

Exception: An error occurred linking the shaders:

ovenchips 2014-04-30 19:52

I'm not sure why, but the frame rate was super-low on my laptop, and the move speed was maybe tied to the framerate? Anyway, I could jump, duck and dodge OK. Reminded me of the Star Wars Death Star Run game. :) Nice idea. Well done.

pancakecity 2014-04-30 20:16

Whoa, this game reeaaalllly lags on chromium

paperblurt 2014-05-03 10:04

impressive graphics that are perfectly minimalistic.

gre 2014-05-04 12:48

Minimalist but smooth graphics, nice runner game.
The jump is a bit hard and maybe you could have ease it a bit (I really have to wait the object to be very near to jump it)

jsmars 2014-05-07 07:38

Nice entry! A bit hard to judge the distance and know when to jump in the beginning

deadarius 2014-05-07 07:56

Really hard to judge the distance

pixel_3 2014-05-09 07:30

Nice and solid game. The minamalist art style makes things very readable. I was afraid that the weird depth perception would make jumps hard but they were surprisingly easy. Everything in the game works well but there isn't much there. Also, this is nit pick, it might just be because I've been playing Super Meat Boy but the continue screen got pretty annoying. I'd prefer it if you just respawned immediately.

~AlucardX60

davidb 2014-05-09 12:38

Thanks you for all feedbacks. It help me a lot (I'll use an other techno, no more webgl, for my current/next game).

About the distance, when to jump, I agree (I did a video). Since i made the game I also play to Mirror's Edge to compare.

@PIXEL^3 about the "immediate" respawne I also agree. I added it into my post-compo TODO list.

loxo 2014-05-17 17:45

On my computer the game is a bit slow, so it's not much fun to play and very hard. I watched your video and the game seems much better there. I'm not sure why the game is so slow, because the amount of objects on screen is rather small and the graphics are simplistic.