mess110 2014-04-28 09:39
trying on chromium and it just freezes :(
Foon → Ludum Dare Explorer → LD29 → vers la lumiere
By davidb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Audio | 1043 | 1.40 | ||
| Humor | 1055 | 1.20 | ||
| Innovation | 1172 | 2.10 | ||
| Mood | 1185 | 1.89 | ||
| Graphics | 1185 | 2.00 | ||
| Fun | 1222 | 1.87 | ||
| Overall | 1255 | 2.03 | ||
| Theme | 1256 | 1.59 |
trying on chromium and it just freezes :(
I think this might work better as a 3rd person game - I found it really hard to time the jumps and ducks without that sort of feedback. I only made it over the first jump once, in fact! Maybe just increasing the time you stay airborne/crouched for would make a difference?
I agree the timin need some tuning. I create a video, to show when to jump,...
i couldn't get this to work on firefox, kept freezing on loading screen :(
runs, but very slow and sluggish. Interesting idea, but the low framerate makes it hard to really enjoy it
I deployed a port/fix for MS Windows (authorized by rules). Linux is my main environment.
I played in chrome on Windows, runs well. It's a tough game, good job!
Froze my osx chrome..
Froze on initial loadup, once playing the game it was a good concept, felt like I was free running
Hi. I tried to run it a couple of times in Chrome, but couldn't. It gave me these errors.
Failed to acquire 3D RenderingContext
Exception: An error occurred linking the shaders:
I'm not sure why, but the frame rate was super-low on my laptop, and the move speed was maybe tied to the framerate? Anyway, I could jump, duck and dodge OK. Reminded me of the Star Wars Death Star Run game. :) Nice idea. Well done.
Whoa, this game reeaaalllly lags on chromium
impressive graphics that are perfectly minimalistic.
Minimalist but smooth graphics, nice runner game.
The jump is a bit hard and maybe you could have ease it a bit (I really have to wait the object to be very near to jump it)
Nice entry! A bit hard to judge the distance and know when to jump in the beginning
Really hard to judge the distance
Nice and solid game. The minamalist art style makes things very readable. I was afraid that the weird depth perception would make jumps hard but they were surprisingly easy. Everything in the game works well but there isn't much there. Also, this is nit pick, it might just be because I've been playing Super Meat Boy but the continue screen got pretty annoying. I'd prefer it if you just respawned immediately.
~AlucardX60
Thanks you for all feedbacks. It help me a lot (I'll use an other techno, no more webgl, for my current/next game).
About the distance, when to jump, I agree (I did a video). Since i made the game I also play to Mirror's Edge to compare.
@PIXEL^3 about the "immediate" respawne I also agree. I added it into my post-compo TODO list.
On my computer the game is a bit slow, so it's not much fun to play and very hard. I watched your video and the game seems much better there. I'm not sure why the game is so slow, because the amount of objects on screen is rather small and the graphics are simplistic.