FoonLudum Dare ExplorerUsers → Jessé Santana

Jessé Santana

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be made👥Food Chainjam704.043.764.014.384.323.843.954.18

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Comments by Jessé Santana

LD43 — Sacrifices must be made

Colors of Your World by DDRKirbyISQ 2018-12-26T01:19:06Z

Really nice platformer mechanics that you brought here. The game feels very polished, with great art, sounds and gameplay. I finished the game and found it challenging yet not frustrating (which is something really hard to do on this genre). Only thing for me is that the theme was not applied to the gameplay, it was actually applied as a story background. Which is ok, but if we could make a choice on what power to get, or choose what color to sacrifice, there, my friend, you would have totally nailed it! Overall this is a really nice entry!

Cute Army Conquest by MestreRothLD 2018-12-26T00:47:34Z

Gameplay was very interesting, good job! I felt like controlling a creep/minion in a moba. RTS is one of my favorite game genres and you really nailed it! I'm guessing it isnt your first time with the genre, right? =] Really nice entry.

Consilium - A history of life and choices by Gaming Night 2018-12-06T02:16:29Z

Love the art style, it really stands out. =]

AkimBear by ecmjohnson 2018-12-07T03:09:13Z

Really nice game, very polished art and cool controls (although with was difficult for me to get used to them in the first few minutes, but after a while I was fine with them hahah). Good job!!

Pyme's Genocide by HermesEs 2018-12-26T01:43:39Z

Such a polished idea, the animations (and their implementation) feel so great! The character shows personality and the colors bring a nice environment. The controls were nice (although I think I experienced a little bug after flying once, but after reseting the game it didnt happen anymore). Also, good take on the theme! Well done.

Bye¡Buddy! by Lenny92 2018-12-26T17:23:48Z

Nice take on the theme. The camera tracking looked a bit weird (by the time I finished the game and didnt see what balls went to the finish line haha). Maybe dividing all of the living balls positions and getting the position based on their center of mass would result in a better. Also zooming out if needed. Of course this is a feedback for possible future versions, I know time is short hahaha Good job!

Food Chain by Jessé Santana 2018-12-06T02:09:37Z

@nkrim Thank you! Yes, we would love to have more time and go deep on the levels too. We will probably work on this after the jam ends and we get some feedback!

Food Chain by Jessé Santana 2018-12-06T02:15:18Z

@kambing Thanks for the nice feedback! You don't know how much it mean for us, we loved doing this \o/

And actually there is only an "unjoin" mechanic, there is no "join" (not through the player). When we first thought of the mechanic that was something we had in mind but it was too difficult to make it understadable (like: would we make the player click both hands to join them? would we make it by distance? would it be clear for the user?) So we decided to not implement it. Maybe we will think in a good way to do it later. If you have a suggestion I would love to hear it!

Food Chain by Jessé Santana 2018-12-06T02:22:53Z

@briskimj Thank you so much!

Food Chain by Jessé Santana 2018-12-06T02:23:51Z

@angelnm Hahahah! We tried to focus on the "cute" (it is style we love hahah) <3

Food Chain by Jessé Santana 2018-12-06T02:24:06Z

@abso Oh my god, thank you SO MUCH for the kind words!! Of course I'll check it out. =]

Throwing Shade by Casey Macneil 2018-12-06T03:39:59Z

Really loved the art here, really cute, and I have a crush in well defined pixel art games.

Just a constructive tip: From a game design perspective, I think introducing a level with a 'hidden entrance' is not a very good approach (or maybe I got it wrong? haha) Other than that (and some little tiny collision bugs :sweat_smile: ) I loved the throwing mechanic =] Nice game!