FoonLudum Dare ExplorerLD34 → PATRYOSHKA

PATRYOSHKA

By spirit-2

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CategoryRankScoreCount
Theme1614.09
Humor4132.50
Mood5172.91
Graphics5263.00
Fun5313.09
Innovation6372.88
Overall7822.87
Coolness161144

Comments

jimbly 2015-12-15 16:22

Playing embedded on Chrome I am getting an error: Invoking error handler due to
Uncaught abort(126) at Error
at jsStackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21628)
at stackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21811)
at abort (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:30:50199)
at Array.xnk (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:23:781061)
at oMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:987846)
at qMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988614)
at pMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988361)
at eJb (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:12:836654)
at Dzd (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:15:1050617)
at __ATINIT__.push.func (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:31751)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

jimbly 2015-12-15 16:23

Windows download link is not public, can't play either way :(

unclechris 2015-12-15 16:23

Uncaught errors on Web Release (I am in Chrome) :( looks might be fun from screenshots though.

spirit-2 2015-12-15 16:25

Ok, I'll try to fix it !

pankamil 2015-12-15 16:38

In the Windows download, you have put an .exe file, but not the Unity _Data folder ;P. It can't possibly work.

spirit-2 2015-12-15 16:46

Damn XD I retry

everard999 2015-12-15 16:48

Poland can into space

Nice entry ! =D

tasgardyen 2015-12-15 16:59

not bad for a compo. but quite easy

spirit-2 2015-12-15 17:13

Do you mean, the game level is too easy ? Or you're actually talking about the development ?

goffmog 2015-12-15 17:18

Lovely graphics and visual mood setting but it's very short and the difficulty is kind of random. Seems a shame that the game is so short after all the effort that must have gone into making the graphics, nonetheless the gameplay and controls are solid. The one suggestion I would make is to make it easier to see the helper arrow when you're in your biggest form.

spirit-2 2015-12-15 17:26

Okay! Thanks for your comment! I'll do as you suggest ^^
In later versions, i want to improve the scale of difficulty, and add some challenges. Asteroids are cool, but it can get boring really fast >_>

vinipereira 2015-12-15 18:21

Error on the WebGL Build

spirit-2 2015-12-15 18:26

What error ?

arzi 2015-12-15 18:35

Nice game, but I think moving the camera away diminishes the grow effect a bit too much.

spirit-2 2015-12-15 18:42

You're right, i should improve the camera update >_>

gipzo 2015-12-15 18:43

Funny concept. And a nice space feel, thanks to control mechanics. I really enjoyed it.

dianouille 2015-12-15 18:51

I like your game. There is great feedback (thanks to the particule), so even if the gameplay is disturbing, I understood what I was doing. Too sad that you don't add some sound (I do the same, time is too short). Great first game, keep going !

si1ver 2015-12-15 19:24

Профессор Сакамотович это пять

untitledq 2015-12-15 21:43

Nice idea using the Patryoshka for the growing theme.
The meteorites are hard to notice on the last level.

yakka 2015-12-18 18:53

Really smart! I would love more levels. The only bad point is the readability of the asteroids when you get bigger. Well done!

shurty 2015-12-21 10:40

The game is cool to play, but maybe a bit too hard !
Anyway this is a great stuff, well done !

muel 2015-12-26 17:40

Good game, comrade!
Mother homeland is proud of you.

Some may say your game lack sounds. Well, there's no sound on space so it's accurate hahahah

big-cow 2015-12-28 13:01

I really liked this concept. I like the idea of collecting bits of a ship in space to get bigger and bigger and the asteroids added an element of challenge. Well done for sticking to the themes and wrapping it up into a game with an ending in time for the competition!