th3dz 2012-08-27 15:13
It was ok. The collision wasn't exactly spot on. But jump on it LIKE MARIO! :)
Foon → Ludum Dare Explorer → LD24 → Breeding Cubes
By lion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 146 | 3.50 | ||
| Humor | 179 | 2.71 | ||
| Innovation | 296 | 3.04 | ||
| Fun | 412 | 2.71 | ||
| Overall | 544 | 2.67 | ||
| Mood | 546 | 2.30 | ||
| Graphics | 654 | 2.13 | ||
| Coolness | 742 | 39 |
It was ok. The collision wasn't exactly spot on. But jump on it LIKE MARIO! :)
It was a good first game, I like the idea of breeding with other characters to gain new skills.
Very nice idea of breeding. But movements were quite bad.
I laughed from "Kill them liked Mario" :)
p.s. I wish my first game was something like this.
Nice for a first game.
Nice idea :) The pushing physics was a little weird - very jittery and I think I managed a jump only because I launched between two boxes :p
Nice job, very short, but the concept of breeding with others to gain new abilities was very good. Nice first entry!
Yes, I loved the idea of breeding with other blocks to gain new powers, that has a lot of potential!!! And totally agreed - "jump on it like Mario" is too hysterical ;)
"Kill them like Mario" is definitively the best tutorial instruction I ever read. The breeding concept is nice, it could give birth to a whole plateformer/puzzle game.
Quite fun but the physics are awkward and it's possible to get stuck and have to restart. Overall a nice idea though :)
Really nice concept. Would be cool if you could decide with which cube you want do breed, so you can't just take all of them.
Also I was stuck at the end in my first try, since I pushed the boxes to hard and they all were in the hole and I couldn't jump high enough to get up nor move the boxes back.
Nice concept and puzzles. IMO 2D is enough for this game, the 3D perspective confused me sometimes.
For your first game it was ok.
But the collision detection was actually bad. Jumping at left/right walls was really messed up.
The gameplay was a nice idea, but the level was too short.
I couldn't commit suicide at the end. BTW, you have to figure out if you out if you are in a vertical or horizontal collision and then only kill off that component of your velocity. At least that is how most users will expect a collision to go.
I loved the look and feel. The hints are great. You could easily add procedural levels and let this go on for a long time.
It was an interesting idea. I wish there was more to it and more choices to be made.