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The Darwin Wars Mud

By pbjorklund

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Coolness111210

Comments

th3dz 2012-08-26 21:53

Completely awesome!

pbdiode 2012-08-29 19:46

That was fun! Could only play with myself, but I think this would be fun. Advantage definitely would go to users with longer names!

Good job!

pbjorklund 2012-09-01 15:22

Thanks!

Yep, didn't have time to implement either lowercase matching of usernames or partial matching. (Creating non-player controller killable things would also have been a good thing)

Ex kill c would expande to kill custergeneralmustard.

Live and learn :)

The evolution part of the game only comes forth when you actually have people to fight with, you get stronger the more people you kill.

It is possible to have more than one connection from the same host though.

mdkess 2012-09-05 03:26

Nobody will ever defeat the unstoppable chamption of darwin, 1l11l1lll1l1lll1lll1l.

This is good - I think that you need to add some bots though. It was totally dead when I arrived. I like the game though, good work!

goffmog 2012-09-09 13:12

Nice, did you write the mud engine completely yourself or use an existing codebase? (I'm too lazy to look at your code!) I was a bit disappointed that there wasn't much room for exploration, and that I couldn't really interact with the environment. There were a couple of other players there with me, I consumed one but nobody else seemed actively connected.

My last 2 LD entries were multiplayer games too, one of which heavily relied on having other players online. I think there should be a way to search for multiplayer games as I don't see how else we're meant to get enough players to make it worthwhile doing one.

pbjorklund 2012-09-12 15:09

Hey goffmog. I'm using eventmachine to handle the connections and so forth, so I didn't code the socket handling but did the rest.

The reason that there aren't more rooms is that I ran out of time. I actually forgot that I had to set up a server to host the mud somewhere and that kinda ate all the time I had set for actually making the rooms :)

+1 on the multiplayer category. I was just glad that I actually had a working MUD after the comp ended.