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Elefount 2: The Elementalution

By eatthepath

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CategoryRankScoreCount
Coolness354
Graphics1473.12
Mood1952.36
Audio1981.68
Overall2042.65
Humor2181.38
Fun2262.19
Innovation2282.15
Theme2341.92

Comments

devwouter 2012-08-28 19:49

Took a little while to figure out where I was. It seemed I was off the screen

refreshcreations 2012-08-28 19:56

A good start at a shooter, with some more time spent on it post compo you could have something nice, some intersting enemy movement patterns although I found myself confused between the background and the foreground at times. Some parralax would help with that.

alvivar 2012-08-28 21:27

Neat concept!

switchbreak 2012-08-29 01:45

I really like the art. I wasn't sure what switching weapons did, at first I thought it was an Ikaruga like thing but it didn't seem to make much of a difference.

eatthepath 2012-08-29 02:15

Switchbreak: Unfortunately, though plans were made for various weapon effects, the only one that was implemented is that your selection steadily influences the bias of the environment.

mes 2012-08-29 05:24

Interesting game, I agree with others that it was bit hard to see where I was. I also felt that the feedback of hitting things was a bit lacking -- it seems easy enough to shoot & hit, but there wasnt a satisfying response when a shot connected with the target.

Overall, interesting shooter, but i felt that the art reduced the clarity of hitting / dodging significantly.

brotherst 2012-08-29 19:38

It was very hard to see where I was, I think the player controls could have been more responsive..

bvanschooten 2012-08-29 19:55

Apart from the backgrounds, which do not tile seamlessly, it look very intriguing graphically. I have the impression I cannot really influence what's going on in the game. It is not clear whether I hit something with my bullets or not, and whether that is good or bad.

smirnov48 2012-08-29 20:12

Interesting game. I very sad, what weapon doesn't have different effects.

infinitedog 2012-08-29 20:20

There are a few things to polish but it's a good start for a shooter. I think somebody has commented the background problem and I'm agree with it. It's hard to follow the player and track the enemies.

benderbinary 2012-08-30 05:53

quite abstract - but likable!

goffmog 2012-08-31 23:35

I haven't really worked out what it is but it would have made an awesome screensaver in the 90s :)

wampus 2012-08-31 23:42

Not sure what I just played but I shot a lot of things. :)

cakemonitor 2012-08-31 23:50

nice looking game with good potential, it's a shame you didn't get to finish it - I hope you continue to work on it after the compo :)

devoreuk 2012-09-01 00:00

Good little shooter, I hope you take it even further.

jacic 2012-09-03 03:19

I don't think I 'got' it, but it was interesting, and looked nice.

qaterknan 2012-09-05 20:01

Nice effects. Good job.

hamster_mk_4 2012-09-16 08:59

I lost track of the player's position several times in the particle effects and various enemies. This game could have used a little more self discipline in the art department. When everything pops out the important game elements get lost in the clutter.