devwouter 2012-08-28 19:49
Took a little while to figure out where I was. It seemed I was off the screen
Foon → Ludum Dare Explorer → LD24 → Elefount 2: The Elementalution
By eatthepath
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Graphics | 147 | 3.12 | ||
| Mood | 195 | 2.36 | ||
| Audio | 198 | 1.68 | ||
| Overall | 204 | 2.65 | ||
| Humor | 218 | 1.38 | ||
| Fun | 226 | 2.19 | ||
| Innovation | 228 | 2.15 | ||
| Theme | 234 | 1.92 |
Took a little while to figure out where I was. It seemed I was off the screen
A good start at a shooter, with some more time spent on it post compo you could have something nice, some intersting enemy movement patterns although I found myself confused between the background and the foreground at times. Some parralax would help with that.
Neat concept!
I really like the art. I wasn't sure what switching weapons did, at first I thought it was an Ikaruga like thing but it didn't seem to make much of a difference.
Switchbreak: Unfortunately, though plans were made for various weapon effects, the only one that was implemented is that your selection steadily influences the bias of the environment.
Interesting game, I agree with others that it was bit hard to see where I was. I also felt that the feedback of hitting things was a bit lacking -- it seems easy enough to shoot & hit, but there wasnt a satisfying response when a shot connected with the target.
Overall, interesting shooter, but i felt that the art reduced the clarity of hitting / dodging significantly.
It was very hard to see where I was, I think the player controls could have been more responsive..
Apart from the backgrounds, which do not tile seamlessly, it look very intriguing graphically. I have the impression I cannot really influence what's going on in the game. It is not clear whether I hit something with my bullets or not, and whether that is good or bad.
Interesting game. I very sad, what weapon doesn't have different effects.
There are a few things to polish but it's a good start for a shooter. I think somebody has commented the background problem and I'm agree with it. It's hard to follow the player and track the enemies.
quite abstract - but likable!
I haven't really worked out what it is but it would have made an awesome screensaver in the 90s :)
Not sure what I just played but I shot a lot of things. :)
nice looking game with good potential, it's a shame you didn't get to finish it - I hope you continue to work on it after the compo :)
Good little shooter, I hope you take it even further.
I don't think I 'got' it, but it was interesting, and looked nice.
Nice effects. Good job.
I lost track of the player's position several times in the particle effects and various enemies. This game could have used a little more self discipline in the art department. When everything pops out the important game elements get lost in the clutter.