FoonLudum Dare ExplorerLD42 → Climate Change Simulator 2018 Chinese Hoax Edition

Climate Change Simulator 2018 Chinese Hoax Edition

By smbe19 and shujal

View on ldjam.com

CategoryRankScoreCount
Overall4633.5147
Fun1983.6846
Innovation1523.7345
Theme6753.3945
Graphics9062.9646
Audio5572.9645
Humor3173.1246
Mood6063.1146

Comments

2018-08-12 19:55

nice game

deinfreund 2018-08-13 20:02

You win! You are responsible of over 9000 deaths!

deinfreund 2018-08-13 20:05

Btw, pls nerf bear attack and buff music.

You need to replace "If you wish to turn off the music you can click the button in the top right corner." by "If you wish for the humans to stop annoying you with their music, kill them."

nenas 2018-08-13 21:27

Nice idea to turn around the theme and be the one who wants the space to disappear. Also the "you win" screen is very funny.

nenas 2018-08-13 21:27

Nice idea to turn around the theme and be the one who wants the space to disappear. Also the "you win" screen is very funny.

naghen 2018-08-14 17:39

I can't actually run the browser version ( I have windows and use chrome ). I tried the win version, I like the game idea but I think some small stuff could have been polished... but overall really catchy and fun game!

haj 2018-08-14 17:40

Good game! When I was about to kill the population it came 5 city-cards after each other. One QOL update would be to disable the movement of the screen with the mouse, or add the ability to disable it.

mouthlessgames 2018-08-14 19:10

Haha what a good idea. The music was nice and we had a lot of fun trying out the cards. The mechanics are well worked-out. The graphics are also very cute. those trees!! Very cute :) A suggestion for the future would be to add some animations for the catastrophes. Well done! :smiley:

raccoon-js 2018-08-14 20:12

Imagine disasters in Sim City and turn them into the Cards Against Humanity flash game - then this game would be it. It is so addicting that I had a great time.

peachtreeoath 2018-08-16 07:59

You guys tortured me so much trying to beat this game! Everytime I got a lucky streak of bear attacks I had to put in like 2 cities as punishment. This game is fun and stomping out the numbers is really satisfying. The cards feel a bit skinner box-ish as I kept playing trying to see if I could get a good run and finish the game but I actually never did despite putting in a good amount of time. Gratz on making such a deep game in this time. I really liked the change of pace, this game is pretty unique compared to others in this jam and an excellent take on the theme. Perhaps I'll revisit this near the end of voting when I have more time and finally knock it out~

2018-08-16 13:45

Neat game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/8T98Y6n8oZk

velvetlobster 2018-08-16 14:01

Wow! My kind of environmental game! I thinks this also as a great table top multiplayer game where one plays as the nature and others play as humans ... perhaps with some adaptions. Really good idea!

zicboy 2018-08-17 05:18

Really liked the idea!

thebmxeur 2018-08-17 15:09

I didn't expect to enjoy it. Took me some time to find the last survivor.

tdog 2018-08-17 21:06

Really enjoyed this game.

hueson 2018-08-18 02:44

As I am going through many of these games I really enjoyed this one. I felt the card turning animation could be faster so as to keep the pace of the game up and the city card was not all that obvious (in that you had to place it further away) but it was cool to try and figure out the best place to put each card. And its always nice to see a Godot game.

honey 2018-08-18 08:52

In web version after I clicked start game, the screen just started blinking and nothing seemed to happen. I'm using Chrome.

smbe19 2018-08-18 19:35

@honey Thanks. I know about this issue, I have the same problem on my computer. But there isn't really much I can do, it's just a problem with the export from the engine. For now you will have to download the desktop version if you want to try it.

rother-games 2018-08-18 22:25

Nothing happend when I pressed play in the web version :( Win 10, Chrome

geck0 2018-08-18 23:10

Interesting idea!

I think my tactic was not good haha, or I undertood it too late xD

konsumopfer77 2018-08-21 16:40

Genoius, played ur game quite a while. Do you plan on develope it more?joa.PNG

jeplmr 2018-08-23 01:45

I'm having issues playing the web build. The game sits at the main menu and flickers a lot :(

adrian0901 2018-08-23 13:48

Awesome. Played it for a while, my winner for this jam!

cristihkj 2018-08-23 14:06

Nice game! Really cool and interesting! :D

dragojt 2018-08-23 18:12

The html version seems like it's not working

goffmog 2018-08-23 19:40

Lovely game, building up the world had a sort of Carcassonne feeling to it and I especially liked how the population dynamically reacted. Bear attacks ftw!

souperstrawer 2018-08-23 20:49

Pretty neat idea. I can see the potential for strategic plays here. I just really wish that the card descriptions were in-game.

paulo-augusto 2018-08-23 21:06

it's funny man , awesome

gustavo-christino 2018-08-24 01:02

Evaluation...

0 - Main Mechanics: The mechanics of taking cards at random and using them as a weapon in a choice reflected from where to use ... Very interesting your idea. It was well implemented in this regard.

1 - Secondary Mechanics: There is a card that forces the player to enlarge the human contingents (new cities) and another that forces to create new roads. I found these mechanics equally interesting and well implemented.

2 - Learning Curve: The game has simple control, so learning how to use the cards is quick (at least for me). And the cards are explained by themselves.

3 - Flow: The challenge of the game grows if the person goes bad at first, with bad choices or even by chance. For the game to become more challenging to the "good" (experienced, lucky, I do not know); I believe that the ideal would be to implement ways of hindering (more letters that complicate, or events triggered by time or by low population number).

4 - Love Points: The mechanics of the game itself were very good (very interesting, fun and well implemented).

5 - Presentation of the Narrative: The narrative presented was simple, the game seems to be able to be embedded to other narratives (perhaps some of them can be more in depth). Since the focus is not the narrative (except for the humorous (or critical, I do not know) effect), then there is not much to evaluate in this matter.

6 - Art Polishment: The art can be polished, for more elaborate frames for the letters (etc). In Ludum Dare's time the art was very good.

7 - Monetization Attractiveness: I think this game could be monetized if it was released for smartphones (with advertisements). For this there should be several challenges (hence I do not know if it would totally combine with the current narrative, whether it would have to be presented gradually or not etc).

8 - Community Generation: A Facebook page (invite me to follow if I create) could help to generate a community of game players.

9 - Cultural Dialogue: Humanity is often accused of doing harm to the environment, I believe that from there arises the criticism made through the game (indirectly or directly). The game may (intentionally or not) reflect a little on the relationship man and nature (although it does not seem to be the focus). For the game to have a stronger character in terms of game-culture and culture-game, I believe that the narrative would have to be better worked on.

eric-kulbiej 2018-08-25 17:44

Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.

rahim-pxr 2018-08-27 17:18

Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a

jorbits 2018-09-03 21:50

Nice. Textures could be a bit more polished. The mechanics are very well implemented and the sounds and particle effects are nice. The game is fun, but does not really have much replay value. The fact that the humans flee from cities is also really cool, this makes me feel like I'm trying to stop some sort of virus.

Web version of the game was sadly not working.

huvaakoodia 2018-09-04 20:50

Interesting simulation. The interactivity is less so.

Destroying all the cities (and people) is very easy. Start from one corner, force the population to move to the other corner (build cities there too), and then take them out with the bears and plagues (what a combo!). There aren't any decisions to make after figuring out that optimal strategy.

In this case the more traditional take, working with the humans, would facilitate decision making better. Try to build the most effective city network, with limited space (and time/turns?), while having to choose which cities are affected by which random calamities. Touch choices, especially if the disasters had long lasting effects. They could also affect the connected cities, or roam around the place (the bears!)

The visuals are basic, but functional. The music does go off the scale at times, but otherwise sounds ok.

Solid effort, no bugs. The design is lacking.