luquio 2016-04-18 09:20
E idea is good, should keep working on it
Foon → Ludum Dare Explorer → LD35 → THEY CANNOT DIE
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Humor | 473 | 2.18 | ||
| Fun | 487 | 3.10 | ||
| Audio | 555 | 2.34 | ||
| Overall | 591 | 3.06 | ||
| Innovation | 636 | 2.84 | ||
| Graphics | 636 | 2.70 | ||
| Mood | 667 | 2.59 | ||
| Theme | 740 | 2.90 |
E idea is good, should keep working on it
Was a nice fun little game, pretty good in 10 hours. A tutorial would have been nice xD I don't know what wave I made it too because the UI was clipped but I played for some time.
I like the low poly gfx and the colors. This has a good retro-feel.
Neat idea and Pretty cool that you made all those models in such a short space of time. For me, all the enemies seemed to get bunched and I wonder if maybe introducing some variation into their path-finding would help make them a bit less predictable. But I had fun nonetheless.
Fun for a game made in 10 hours :D I made mine in 16.
The enemies hoard together though.
You really should embed a WebGL build or UnityWebPlayer version of the game.
Got to wave 51 after I killed myself. It was way too easy imo, which made it kind of boring after a while. A difficulty curve would have been nice. But the first 20 rounds was fun!
Also - most of my turrets doesn't seem to work :/
Nonetheless, really good job for 10 hours!
Hope you had fun making it =)
Thanks for the feedback! The big bugs with the towers has been fixed since version 2, and in version 3 I have balanced the game as to make it harder and the enemies not as predictable. (Note that I have only tweaked variables and not added any new content).
Nice concept, fun little game.
Cons:
- audio too loud and didn't fit
- towers can't get destroyed
Pros:
- good controls
- gets more challenging over time
- nice map
Overall good job :) Keep it up
Cool idea, it is really fun!
I had really fun playing your game! I like the graphics and that the difficulty increased over time. Good job!
Very good! Made it to round 15. :)
Nice peace of work!
I really like an idea if mixing shooter with tower defence. But I think it would be nicer if the gameplay was focused more on building, than shooting.
Interesting concept for a top down shooter/tower defence game! My main criticism was that the towers I were dropping didn't seem to help me much, but the immortal enemies were an interesting take.
Well done!
Original idea, maybe it needs AI more complex, because only follow you is a bit repetitive. Keep working, it is nice.
I enjoyed it, well done.
Pretty good for a short amount of time. Controls are solid, and sound is good.
Seems like there needs to be more to the enemy AI, though, if you want to improve it...right now you can sort of just kite the enemies around in a big clump and drop towers near the spawn points.
I really like the idea of combining a TD with a twin stick shooter. The concept is something you should definitely expand upon. I think with a bit of polish and some solid level design (I was able to get on a pole where the enemies couldn't get to me) this would be a great game.
Hilarious fun man, the idea was pretty good and you did it well. The enemy AI is just the right level of evil to make a zerg rush inevitable and keep the game's pace up. I might have found a little bug where if an enemy is plowing straight into you they seem to be immune to bullets no matter where fired. Otherwise great work!
Nice game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/Rc53wZClozM
Neat idea, and very well done for 10 hours of work. The towers need to be buffed, because they seem a little useless right now.
Cool little game would of liked to see more polish as it's quite promising.