turkwise 2012-08-27 06:01
I enjoyed rolling around during phase 2.
Foon → Ludum Dare Explorer → LD24 → Back to the future!
By aitorman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Fun | 385 | 2.77 | ||
| Humor | 387 | 2.04 | ||
| Theme | 487 | 2.60 | ||
| Overall | 573 | 2.60 | ||
| Mood | 580 | 2.21 | ||
| Audio | 583 | 1.31 | ||
| Innovation | 611 | 2.26 | ||
| Graphics | 667 | 2.09 |
I enjoyed rolling around during phase 2.
I really enjoyed the mixture of minigames!
Thank you guys for testing it! I'm glad you liked it!
Game hard as hell :D Even one touch can ruine game.
I finished it
This is really hard to play on a laptop keyboard with a trackpad!
Found a bug and the char goes down the floor ,the enemies continue searching for me, but it is funny
Fun little game.
Nice job!
Warn players about the tank area, if they try to reach the facillitie they will fall over the terrain >.<!
Thank you guys! I'm sorry i haven't answered earlier, but I've been out. I'll fix those bug's and upload a 'post mortem' version
I failed ALOT - but still really nice!
Very tough first level. But judging from the screenshots and description there is some variation which is always a good thing :)
Suprisingly fun. Would've benefited a lot from audio.
Really like the fact that it rolls instead of walking (even if you did this only to avoid drawing walking animation).
Thank you! As you say I did the rolling thing thinking that if it was too terrible I'd do a walking animation, but it looked good so I left it
I like the face of the dude :)
Nice job
1 life and I die?
-.-
And this game is what?
Well I'm just going to rate, shut up, and leave.
Whatever, was fun.
I don't think it's working properly for me, I see a cell in the top left, and another cell appearing and moving towards it, everything else is black and the controls don't seem to do anything.
That was hard. But I had a lot of fun playing it. good job.
goffmog, It's definitely not working correctly. What browser are you using?
Good game, very differentiated which was nice, I've enjoyed it!
Seems a but buggy for me, as I can't get past the first level. It seems like the hit area is too large so if I get even near an enemy it counts as a hit, even if I don't touch them. Not sure how you're doing it - is it based off of bounding boxes? Since everything is circular you could do hit detection by distance instead. Still, from what I saw it was a nice start to a game.
Very hard, I feel into the floor during the second level, broke the game. But it's an awesome concept, and was enjoyable.
Thank you! At first it thought that programming three different gameplays wasn't a good idea as I couldn't put a lot of content into the game (because I spent too much time programming the mechanics), but now I see it was a good decission, because it made the game differentiate from others, despite being short