FoonLudum Dare ExplorerLD24 → Back to the future!

Back to the future!

By aitorman

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CategoryRankScoreCount
Coolness366
Fun3852.77
Humor3872.04
Theme4872.60
Overall5732.60
Mood5802.21
Audio5831.31
Innovation6112.26
Graphics6672.09

Comments

turkwise 2012-08-27 06:01

I enjoyed rolling around during phase 2.

delerium10101 2012-08-27 06:06

I really enjoyed the mixture of minigames!

aitorman 2012-08-27 07:48

Thank you guys for testing it! I'm glad you liked it!

jokerden 2012-08-27 12:10

Game hard as hell :D Even one touch can ruine game.

ncannasse 2012-08-27 12:17

I finished it

vilya 2012-08-27 12:22

This is really hard to play on a laptop keyboard with a trackpad!

juaxix 2012-08-27 14:27

Found a bug and the char goes down the floor ,the enemies continue searching for me, but it is funny

punga 2012-08-27 14:52

Fun little game.

mesene 2012-08-27 16:44

Nice job!
Warn players about the tank area, if they try to reach the facillitie they will fall over the terrain >.<!

aitorman 2012-08-27 19:03

Thank you guys! I'm sorry i haven't answered earlier, but I've been out. I'll fix those bug's and upload a 'post mortem' version

toby 2012-08-27 20:49

I failed ALOT - but still really nice!

gnx 2012-08-28 20:19

Very tough first level. But judging from the screenshots and description there is some variation which is always a good thing :)

yapikom 2012-08-29 12:33

Suprisingly fun. Would've benefited a lot from audio.

infernet89 2012-08-30 11:02

Really like the fact that it rolls instead of walking (even if you did this only to avoid drawing walking animation).

aitorman 2012-08-30 19:41

Thank you! As you say I did the rolling thing thinking that if it was too terrible I'd do a walking animation, but it looked good so I left it

yetanother 2012-09-01 01:03

I like the face of the dude :)

qaterknan 2012-09-05 14:45

Nice job

mohammad 2012-09-06 03:57

1 life and I die?
-.-
And this game is what?
Well I'm just going to rate, shut up, and leave.
Whatever, was fun.

goffmog 2012-09-10 19:46

I don't think it's working properly for me, I see a cell in the top left, and another cell appearing and moving towards it, everything else is black and the controls don't seem to do anything.

ahm99 2012-09-10 22:53

That was hard. But I had a lot of fun playing it. good job.

aitorman 2012-09-14 16:19

goffmog, It's definitely not working correctly. What browser are you using?

zx81 2012-09-14 17:38

Good game, very differentiated which was nice, I've enjoyed it!

airdeck 2012-09-15 04:10

Seems a but buggy for me, as I can't get past the first level. It seems like the hit area is too large so if I get even near an enemy it counts as a hit, even if I don't touch them. Not sure how you're doing it - is it based off of bounding boxes? Since everything is circular you could do hit detection by distance instead. Still, from what I saw it was a nice start to a game.

pardue 2012-09-17 13:24

Very hard, I feel into the floor during the second level, broke the game. But it's an awesome concept, and was enjoyable.

aitorman 2012-09-17 18:26

Thank you! At first it thought that programming three different gameplays wasn't a good idea as I couldn't put a lot of content into the game (because I spent too much time programming the mechanics), but now I see it was a good decission, because it made the game differentiate from others, despite being short