Foon →
Ludum Dare Explorer →
LD35 →
Elements guide me
Elements guide me
By erkberg
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 77 | | |
| Mood | 265 | 3.23 | | |
| Audio | 318 | 3.00 | | |
| Theme | 383 | 3.49 | | |
| Humor | 528 | 2.03 | | |
| Fun | 537 | 3.00 | | |
| Graphics | 544 | 2.85 | | |
| Overall | 606 | 3.05 | | |
| Innovation | 651 | 2.82 | | |
Comments
hunttis
2016-04-18 11:04
I think the idea is interesting and has potential. The jump controls are a little difficult to get a grasp on. I also couldn't get past the second vine obstacle (the one after the long pits of spikes). It just wouldn't break.
Good take on the theme. Controls were a bit tricky, but it was fun! Nice work!
Really good game, bruh! Graphics reminded me of limbo and the game mechanics of element4l. What a fine combination! Some sections in the level I found too hard, but it's feasible. And for the beautiful ending it is defintely worth it! Also love the physics, well done!
Only could have used a little more sound effects, but no problem :)
hypp
2016-04-19 16:03
Very nice mood in this game, but too hard for me. I got stuck after getting the ability to shift into gas/cloud.
pythong
2016-04-19 22:22
i guess you used Unity2d. the platforming physics are a bit gslippery, which is kinda annoying. other than that, good job
bkgh
2016-04-19 23:16
Good game and good take on the theme. I never figured out how to use the left ability (which as far as I can tell was only needed once in game, but was able to be skipped by tapping up as fast as possible to keep climbing).
Fun but I couldn't get past the area where the balls were shooting at me
Cool and simple game concept! Liked it, nice work!
Cool platformer. I figured I was supposed to do the last bullet obstacle with the water power, but found it easier with just air power, timing, and luck.
Great job!
paulgami
2016-04-26 11:47
I love this. I'd play this for hours if it was longer. The controls really badly need tuned up though.
martymon
2016-04-26 21:55
Nice stylistic graphics and music. The jumping was a bit off though. Sometimes it would jump high sometimes low.
we enjoyed playing your game during break at university and the art style reminded us of limbo. after we fell down that one pit where you learn the cloud transform, we couldnt get back up (it was quite hard to avoid the spikes).
goffmog
2016-04-27 13:14
I really like the sound, visuals, and mood but the controls would benefit from some work because they distract from what is a good game mechanic. I would probably ditch the physics engine altogether since there are no physics based elements in your game. You're sort of working against it rather than with it. All it's doing is making movement more complicated and less predictable than if you wrote your own mechanics - and that makes it harder to design tight levels.
zyxer
2016-04-27 20:35
I must honestly say that most LD platformers have frustratingly bad controls. So imagine my surprise when I started to play this game with has very smooth feeling controls! :D Also, graphics, sound and mood all fit well together. Well done!
I ran into a bug were I would spawn lying in the dead position. I could run/jump/shapeshift but as a human(cat) I was always lying with dark eyes.
I like that you considered players with AZERTY keyboards. Most people forget about that.
Enjoyed it. The platforming mechanics were unique and felt good once I got used to them.
Found myself wishing for a bit more audio feedback.
Really great job overall!
knason
2016-05-08 18:30
Nice atmosphere and good take on the theme. The audio really added to the game, and even if the cotrolls was a bit tricky and hard to handle was the game fun to play, I liked this game very much. Good job!
nlbi21
2016-05-08 19:51
The mood is good i like it, is very hard hahaha but is fun for me good job.
I Like to jump around in the nice graphical environment
Good looking game. Movement and some mechanics (cloudmorphosys thingy) need some improvement though.
ohmmus
2016-05-08 23:48
Really fun idea! I'm hoping you continue working on this, I'd like to see more content and some tuning of the controls if you have time. Great work!